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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Oofta" data-source="post: 9509092" data-attributes="member: 6801845"><p>I think that the idea that players can't be creative even if they are only responsible for their character is incorrect. If I have a character where I've put a lot of thought into them, come up with interesting personality and approach to life different from mine, how is that not creative? When I have my character interact with the world around them as we play, is that not creative? On the other hand if a DM is running a published module with few of their own modifications, how are they being more creative?</p><p></p><p>These kind of things, along with the assertions of who has authority is part of the issue. Assume for a moment standard D&D stance. The players are responsible for building their PC along with what the character says and does. The DM is responsible for the world and the NPCs. Both, to me, can be creative endeavors. Thinking about who my character is and then figuring out rules to implement that vision, thinking about potential accent, mannerisms, perhaps catch phrases are all creative. Deciding how they would respond in the moment, especially if it's different from what I would do, is creative. It's just a different type of creativity. Character centered creativity can be deeper than DM world building creativity which by necessity frequently needs to be very shallow and surface level creativity.</p><p></p><p>Just the same as having authority over what my player says and does is simply a different authority than what the DM has.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9509092, member: 6801845"] I think that the idea that players can't be creative even if they are only responsible for their character is incorrect. If I have a character where I've put a lot of thought into them, come up with interesting personality and approach to life different from mine, how is that not creative? When I have my character interact with the world around them as we play, is that not creative? On the other hand if a DM is running a published module with few of their own modifications, how are they being more creative? These kind of things, along with the assertions of who has authority is part of the issue. Assume for a moment standard D&D stance. The players are responsible for building their PC along with what the character says and does. The DM is responsible for the world and the NPCs. Both, to me, can be creative endeavors. Thinking about who my character is and then figuring out rules to implement that vision, thinking about potential accent, mannerisms, perhaps catch phrases are all creative. Deciding how they would respond in the moment, especially if it's different from what I would do, is creative. It's just a different type of creativity. Character centered creativity can be deeper than DM world building creativity which by necessity frequently needs to be very shallow and surface level creativity. Just the same as having authority over what my player says and does is simply a different authority than what the DM has. [/QUOTE]
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