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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Emerikol" data-source="post: 9509216" data-attributes="member: 6698278"><p>While my games do have adventures which are dungeon-like. There is also a lot of world around those adventures and a lot of interaction with that world. Adventures are fun and they provide income but often there are other things going on in the world that the PCs get involved with as they grow in power. So I mix it up. My PCs kind of set the agenda in terms of what they want to engage. </p><p></p><p>What isn't debatable though is what is in the world. That is my job as DM. While I may have reasons, I don't think it is appropriate for players to demand those reasons. The DM may just be tired of everyone playing an elf. It could be anything. It doesn't matter. The DM is providing a setting. Players should accept it or reject it. I find though that players who won't play in a game because they can't play X race with Y class/Z subclass aren't really who I'm looking for as players. I want players who will engage with the setting and pick their race/class/and background to evoke the setting.</p><p></p><p>And I design different settings. So one time is not the same as the next. I tend to have my own racial lore for example.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9509216, member: 6698278"] While my games do have adventures which are dungeon-like. There is also a lot of world around those adventures and a lot of interaction with that world. Adventures are fun and they provide income but often there are other things going on in the world that the PCs get involved with as they grow in power. So I mix it up. My PCs kind of set the agenda in terms of what they want to engage. What isn't debatable though is what is in the world. That is my job as DM. While I may have reasons, I don't think it is appropriate for players to demand those reasons. The DM may just be tired of everyone playing an elf. It could be anything. It doesn't matter. The DM is providing a setting. Players should accept it or reject it. I find though that players who won't play in a game because they can't play X race with Y class/Z subclass aren't really who I'm looking for as players. I want players who will engage with the setting and pick their race/class/and background to evoke the setting. And I design different settings. So one time is not the same as the next. I tend to have my own racial lore for example. [/QUOTE]
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