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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Thomas Shey" data-source="post: 9509573" data-attributes="member: 7026617"><p>In the example I gave, you'd have had to explain it for character generation to even be done in a functional way. And yes, I usually assume people have at least avowed buy-in in a campaign's premise (the exception again tends to be on either my-way-or-the-highway GMs, or people with a bad case of Tigger disease, and both of those are problems in their own right).</p><p></p><p>And while I realize that "not having a premise" may be a thing sometimes in the D&D sphere, given that virtually all the Pathfinder campaign setups (you know, the thing they've been making most their money off of for years) have one, I can't assume its a not a relatively common one, and that's even just within modern D&D-adjacent games; outside of those and some fantasy games fishing in the same pond, I'd say its pretty much universal.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9509573, member: 7026617"] In the example I gave, you'd have had to explain it for character generation to even be done in a functional way. And yes, I usually assume people have at least avowed buy-in in a campaign's premise (the exception again tends to be on either my-way-or-the-highway GMs, or people with a bad case of Tigger disease, and both of those are problems in their own right). And while I realize that "not having a premise" may be a thing sometimes in the D&D sphere, given that virtually all the Pathfinder campaign setups (you know, the thing they've been making most their money off of for years) have one, I can't assume its a not a relatively common one, and that's even just within modern D&D-adjacent games; outside of those and some fantasy games fishing in the same pond, I'd say its pretty much universal. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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