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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="hawkeyefan" data-source="post: 9509723" data-attributes="member: 6785785"><p>So the DM's ideas are paramount? The players follow the DM's prompts?</p><p></p><p></p><p></p><p>There's a difference between giving something the semblance of reality and it being constructed in a way that is similar to reality.</p><p>Do you think that when the writers of "The Wire" sat down they said "you know, this show can never seem realistic because we're sitting here in a room making things up"?</p><p></p><p>You're mistaking realism for actual reality.</p><p></p><p></p><p></p><p>I haven't dismissed anyone's play. I've been defending a style I enjoy from folks saying it can't possibly work or that DMs who do it that way are not worthwhile.</p><p></p><p>Again, if you're not saying that, I'm not really disagreeing with you.</p><p></p><p></p><p></p><p>Do you think it's fun simply to interact with a fantasy world? Shouldn't there be more to it than that? </p><p></p><p></p><p></p><p>They don't kill things and take their stuff at all? Kind of jerkish behavior if you ask me.</p><p></p><p></p><p></p><p>The example was in English. I mean... I'm not an educator and I had no trouble following it.</p><p></p><p></p><p></p><p>Sure, but it doesn't have to be that way. Surely, we have plenty of counter examples. Most of the play by Gygax and Kuntz and the like seems to be about accumulating personal power rather than about being heroes.</p><p></p><p>Robilar, in particular, seems like an enormous douche.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9509723, member: 6785785"] So the DM's ideas are paramount? The players follow the DM's prompts? There's a difference between giving something the semblance of reality and it being constructed in a way that is similar to reality. Do you think that when the writers of "The Wire" sat down they said "you know, this show can never seem realistic because we're sitting here in a room making things up"? You're mistaking realism for actual reality. I haven't dismissed anyone's play. I've been defending a style I enjoy from folks saying it can't possibly work or that DMs who do it that way are not worthwhile. Again, if you're not saying that, I'm not really disagreeing with you. Do you think it's fun simply to interact with a fantasy world? Shouldn't there be more to it than that? They don't kill things and take their stuff at all? Kind of jerkish behavior if you ask me. The example was in English. I mean... I'm not an educator and I had no trouble following it. Sure, but it doesn't have to be that way. Surely, we have plenty of counter examples. Most of the play by Gygax and Kuntz and the like seems to be about accumulating personal power rather than about being heroes. Robilar, in particular, seems like an enormous douche. [/QUOTE]
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