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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="pemerton" data-source="post: 9509789" data-attributes="member: 42582"><p>You posted this:</p><p>That looks like a claim about realism (as in <em>working like the real world</em>).</p><p></p><p>As per the post that I replied to in the post that you just quoted, you then talked about externality/independence, comparing <em>the externality of the real world</em> to <em>the externality of the GM to the player</em>.</p><p></p><p>In RPGing, <em>externality</em> works well for the experience of <em>consequences</em>, especially adverse consequences. As per [USER=205]@TwoSix[/USER]'s accounts of punching the guy and visiting the king, and as per my discussion upthread of the difficulty of picking the lock, it works much less well for the experience of <em>opportunities</em>. For two reasons: (1) it is un-immersive to have to ask on someone else to know what opportunities for action are surrounding you, and to have to wait on their doling out of answers; and (2) in the context of RPGing, asking for opportunities comes very close to having the person who answers you be the only actually playing your PC.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9509789, member: 42582"] You posted this: That looks like a claim about realism (as in [I]working like the real world[/I]). As per the post that I replied to in the post that you just quoted, you then talked about externality/independence, comparing [I]the externality of the real world[/I] to [I]the externality of the GM to the player[/I]. In RPGing, [I]externality[/I] works well for the experience of [I]consequences[/I], especially adverse consequences. As per [USER=205]@TwoSix[/USER]'s accounts of punching the guy and visiting the king, and as per my discussion upthread of the difficulty of picking the lock, it works much less well for the experience of [I]opportunities[/I]. For two reasons: (1) it is un-immersive to have to ask on someone else to know what opportunities for action are surrounding you, and to have to wait on their doling out of answers; and (2) in the context of RPGing, asking for opportunities comes very close to having the person who answers you be the only actually playing your PC. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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