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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Thomas Shey" data-source="post: 9509794" data-attributes="member: 7026617"><p>It occurs to me that I may have created some unintended confusion, so I wanted to clarify something:</p><p></p><p>My bringing up the Paizo extended module series was not about them being published adventures; it was specifically about a number of them having initial setups that constrained the nature of what goes on because of the situation the PCs are in: in one they're circus performers, in another members of a magical school, and in yet a third local law enforcement. As such my suggestion wasn't that this should "most people played modules" so much as "most people must find some constraints on character situation acceptable". Its still possible for various reasons for people to not agree with that conclusion, but I thought it best to make clear what that conclusion was intended to <em>be</em>.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9509794, member: 7026617"] It occurs to me that I may have created some unintended confusion, so I wanted to clarify something: My bringing up the Paizo extended module series was not about them being published adventures; it was specifically about a number of them having initial setups that constrained the nature of what goes on because of the situation the PCs are in: in one they're circus performers, in another members of a magical school, and in yet a third local law enforcement. As such my suggestion wasn't that this should "most people played modules" so much as "most people must find some constraints on character situation acceptable". Its still possible for various reasons for people to not agree with that conclusion, but I thought it best to make clear what that conclusion was intended to [I]be[/I]. [/QUOTE]
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