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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Lanefan" data-source="post: 9509974" data-attributes="member: 29398"><p>In itself I'm mostly fine with this, truth be told, largely because in the grand scheme of things it's pretty inconsequential. The one thing that would have to be mechanically resolved in this declaration is the "decks him" piece, using the game's combat mechanics (in this case, a surprise or alertness roll for the "biggest guy" to see if Brand catches him off guard followed by a to-hit roll for Brand perhaps modified by his being drunk; were I the DM I'd also be quickly rolling at this point to determine the "biggest guy"'s state of sobriety as well as that's almost certain to become immediately relevant).</p><p></p><p>For something this relatively-trivial, it isn't.</p><p></p><p>Had the declaration been something like "<em>Brand is drunk and in a bad mood and looking for a fight. He sees the guy in here who stole his woman's heart and decks him</em>” I'd have had a problem with it, in that (assuming we've already played out the preceding soap opera) I wouldn't approve of the player so conveniently writing the other guy into the crosshairs like that. - we'd need to determine whether he was in fact here or not, be it randomly or by checking previous notes on what he was last known to be doing and extrapolating from there.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9509974, member: 29398"] In itself I'm mostly fine with this, truth be told, largely because in the grand scheme of things it's pretty inconsequential. The one thing that would have to be mechanically resolved in this declaration is the "decks him" piece, using the game's combat mechanics (in this case, a surprise or alertness roll for the "biggest guy" to see if Brand catches him off guard followed by a to-hit roll for Brand perhaps modified by his being drunk; were I the DM I'd also be quickly rolling at this point to determine the "biggest guy"'s state of sobriety as well as that's almost certain to become immediately relevant). For something this relatively-trivial, it isn't. Had the declaration been something like "[I]Brand is drunk and in a bad mood and looking for a fight. He sees the guy in here who stole his woman's heart and decks him[/I]” I'd have had a problem with it, in that (assuming we've already played out the preceding soap opera) I wouldn't approve of the player so conveniently writing the other guy into the crosshairs like that. - we'd need to determine whether he was in fact here or not, be it randomly or by checking previous notes on what he was last known to be doing and extrapolating from there. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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