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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="hawkeyefan" data-source="post: 9510576" data-attributes="member: 6785785"><p>So here’s the thing… again, let’s please set preference aside as we are all very clear on what you’d prefer. </p><p></p><p>What is the actual issue with the above? Like what is bad about it? How does it negatively impact play? </p><p></p><p></p><p></p><p>There was nothing about the post by [USER=29398]@Lanefan[/USER] in question that stated it was a preference. He said “that’s DM-side only stuff” not “in my game, that’s DM-side only stuff”. </p><p></p><p></p><p></p><p></p><p>There is no world. </p><p></p><p>What we’re talking about is content of play. </p><p></p><p></p><p></p><p>I would not be surprised! </p><p></p><p></p><p></p><p>Interfere with what?</p><p></p><p></p><p></p><p>How does this jibe with [USER=6747251]@Micah Sweet[/USER] ’s comment above about player’s pursuits “interfering” with… something? </p><p></p><p>So here’s the way it seems to me… there are two ways to look at the tavern situation. A player has declared that his character is drunk and it hing for a fight, and that he punches the nearest person. </p><p></p><p>The first seems to be that this is an inconvenience to the DM in some way. Mostly because it’s a player over stepping their expected authority. Any further issues that people have here have yet to be explained. I have ideas, but I’m curious what others might say. </p><p></p><p>The second is to view this situation as an opportunity. I mean, the player is literally saying “I want to see this happen”… so why deny it due to some slavish adherence to power distribution? Instead, let the player have some say about how the game goes and what happens next. Use the altercation in the tavern as the thing that moves play forward.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9510576, member: 6785785"] So here’s the thing… again, let’s please set preference aside as we are all very clear on what you’d prefer. What is the actual issue with the above? Like what is bad about it? How does it negatively impact play? There was nothing about the post by [USER=29398]@Lanefan[/USER] in question that stated it was a preference. He said “that’s DM-side only stuff” not “in my game, that’s DM-side only stuff”. There is no world. What we’re talking about is content of play. I would not be surprised! Interfere with what? How does this jibe with [USER=6747251]@Micah Sweet[/USER] ’s comment above about player’s pursuits “interfering” with… something? So here’s the way it seems to me… there are two ways to look at the tavern situation. A player has declared that his character is drunk and it hing for a fight, and that he punches the nearest person. The first seems to be that this is an inconvenience to the DM in some way. Mostly because it’s a player over stepping their expected authority. Any further issues that people have here have yet to be explained. I have ideas, but I’m curious what others might say. The second is to view this situation as an opportunity. I mean, the player is literally saying “I want to see this happen”… so why deny it due to some slavish adherence to power distribution? Instead, let the player have some say about how the game goes and what happens next. Use the altercation in the tavern as the thing that moves play forward. [/QUOTE]
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