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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Oofta" data-source="post: 9510660" data-attributes="member: 6801845"><p>I don't know how it can be much clearer. I quoted the play loop above, it's only 3 steps. The default is that PCs interact with the world around them through word and deed alone. You don't have to follow that of course. I never once stated that the DM framing the scene has closed off other options, setting the scene is not telling people what they can say or do.</p><p></p><p>What you're describing is a player working with a DM to establish what their character knows and what possible options are so that the player can act on their knowledge. In your scenario the villain may be taking the most direct route, but it will also be jammed with traffic this time of day, slowing them down. That, or the DM is perfectly within their rights to say that specific beats general and the current situation is more specific than the general urchin rule.</p><p></p><p>The player is not inventing something to slow down the villain. They don't get to inject a new festival Gaffoozle Day which means there will be a parade on the main route. They don't get to invent a guy sitting next to them at the bar if the DM said the bar was empty. The player can always ask for clarification. "Is there a dude sitting next to me?" is legit. If the DM says yes then the player can declare they punch them.</p><p></p><p>P.S. I'm glad they got rid of things like the urchin and noble features for 2024. There were times when some of the features made no sense.</p><p></p><p>EDIT: the exact wording from the 2024 DMG is (bold added) "D&D is about telling a story as a group, so let the other players contribute <strong>through the words and deeds of their characters</strong>. "</p></blockquote><p></p>
[QUOTE="Oofta, post: 9510660, member: 6801845"] I don't know how it can be much clearer. I quoted the play loop above, it's only 3 steps. The default is that PCs interact with the world around them through word and deed alone. You don't have to follow that of course. I never once stated that the DM framing the scene has closed off other options, setting the scene is not telling people what they can say or do. What you're describing is a player working with a DM to establish what their character knows and what possible options are so that the player can act on their knowledge. In your scenario the villain may be taking the most direct route, but it will also be jammed with traffic this time of day, slowing them down. That, or the DM is perfectly within their rights to say that specific beats general and the current situation is more specific than the general urchin rule. The player is not inventing something to slow down the villain. They don't get to inject a new festival Gaffoozle Day which means there will be a parade on the main route. They don't get to invent a guy sitting next to them at the bar if the DM said the bar was empty. The player can always ask for clarification. "Is there a dude sitting next to me?" is legit. If the DM says yes then the player can declare they punch them. P.S. I'm glad they got rid of things like the urchin and noble features for 2024. There were times when some of the features made no sense. EDIT: the exact wording from the 2024 DMG is (bold added) "D&D is about telling a story as a group, so let the other players contribute [B]through the words and deeds of their characters[/B]. " [/QUOTE]
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