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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Oofta" data-source="post: 9510748" data-attributes="member: 6801845"><p>Because it works for me and my groups. Because when we sit down to play D&D I assume we're playing D&D not another game. Because it's never, ever been an issue. Because I've had a handful of players who, given the restrictions of D&D were fine but who I know would abuse the ability to add to the worlds fiction and D&D doesn't have the guardrails in place to counter that and I don't want to have to deal with it. Because I accept that I may not be the right DM for every player and I don't try to be.</p><p></p><p>If a player doesn't share my preference (the default play style for D&D) then they need to find a different DM. No hard feelings, we're just not a good match for each other. I have plenty of players who are enthusiastic about how I DM.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9510748, member: 6801845"] Because it works for me and my groups. Because when we sit down to play D&D I assume we're playing D&D not another game. Because it's never, ever been an issue. Because I've had a handful of players who, given the restrictions of D&D were fine but who I know would abuse the ability to add to the worlds fiction and D&D doesn't have the guardrails in place to counter that and I don't want to have to deal with it. Because I accept that I may not be the right DM for every player and I don't try to be. If a player doesn't share my preference (the default play style for D&D) then they need to find a different DM. No hard feelings, we're just not a good match for each other. I have plenty of players who are enthusiastic about how I DM. [/QUOTE]
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