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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Crimson Longinus" data-source="post: 9510774" data-attributes="member: 7025508"><p>What the... No! I merely mean the general information regarding the thing. This has nothing to do with the railroads. Like with the bar I would expect roughly how many (if any) people there are to be a factor which significantly contributes to the atmosphere of the scene, and might be required for action declarations, but also is something that cannot really be consistently inferred from "there is a bar." Thus I feel it is the sort of information that should be included in the original description. </p><p></p><p>Another sort of thing I feel is good to include in initial description are the sort of things that might be otherwise incorrectly inferred from the context. For example if you don't want your players to imagine a king wearing this: <img class="smilie smilie--emoji" alt="👑" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f451.png" title="Crown :crown:" data-shortname=":crown:" loading="lazy" width="64" height="64" />, then you probably should describe their headgear or lack thereof.</p><p></p><p></p><p></p><p>Yes, the players can focus on stuff that was initially just background and bring it to the forefront and make it the focus of the action and attention. This to me seems rather obvious.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9510774, member: 7025508"] What the... No! I merely mean the general information regarding the thing. This has nothing to do with the railroads. Like with the bar I would expect roughly how many (if any) people there are to be a factor which significantly contributes to the atmosphere of the scene, and might be required for action declarations, but also is something that cannot really be consistently inferred from "there is a bar." Thus I feel it is the sort of information that should be included in the original description. Another sort of thing I feel is good to include in initial description are the sort of things that might be otherwise incorrectly inferred from the context. For example if you don't want your players to imagine a king wearing this: 👑, then you probably should describe their headgear or lack thereof. Yes, the players can focus on stuff that was initially just background and bring it to the forefront and make it the focus of the action and attention. This to me seems rather obvious. [/QUOTE]
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