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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Oofta" data-source="post: 9510920" data-attributes="member: 6801845"><p>I think you should recognize how railroading is one of the most insulting terms that can be used to describe how a game is run and has nothing to do with the standard D&D play loop. It's rare that I have to provide additional information about a scene and even then it is never, ever 20 questions. Meanwhile the players can do what they want, go any direction they please. They have very free reign over the direction of the campaign and how they overcome obstacles. </p><p></p><p><strong>Railroading</strong>: when the GM constrains players' choices, requiring them to follow a specific, predetermined path in the story. </p><p></p><p>How the players interact with and impact the world has nothing to do with railroading.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9510920, member: 6801845"] I think you should recognize how railroading is one of the most insulting terms that can be used to describe how a game is run and has nothing to do with the standard D&D play loop. It's rare that I have to provide additional information about a scene and even then it is never, ever 20 questions. Meanwhile the players can do what they want, go any direction they please. They have very free reign over the direction of the campaign and how they overcome obstacles. [B]Railroading[/B]: when the GM constrains players' choices, requiring them to follow a specific, predetermined path in the story. How the players interact with and impact the world has nothing to do with railroading. [/QUOTE]
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