Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9510963" data-attributes="member: 6785785"><p>I’d use something like a cleric communing with their deity as an opportunity. The player is introducing this relationship… which, in my opinion should be a very important relationship to the character and to the game, but which is often reduced to nothing more than a build choice… they have something they want and some powerful entity that they have a relationship with who may be able to help. </p><p></p><p>But if the Odin in your game is anything like the Odin of myth… he’s not some warm and fuzzy guy who’s willing to help out of the kindness of his heart. </p><p></p><p>So like my last post, I’d introduce the idea that Odin may assist, but at a cost. I’d put it back to the player as to the nature of the cost… except I’d make it clear that it would be significant. “The item you seek is warded by powerful magic. It is a deep secret. I gave my eye for such knowledge… what would you give?”</p><p></p><p>And I’d take it from there. If the player can’t come up with a cost, or is unwilling to pay, maybe Odin thinks less of them. If they do come up with a worthwhile cost and are willing to pay it… something with teeth, though, something that will have an impact on the character going forward… then I’d have Odin tell them where the maguffin is. </p><p></p><p>I mean… why not? The maguffin seems to be something that’s meant to be sought and eventually found, right? So why not let this player idea work? Why “shut it down” rather than turn it into something meaningful? Why view this as an “abuse of power”?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9510963, member: 6785785"] I’d use something like a cleric communing with their deity as an opportunity. The player is introducing this relationship… which, in my opinion should be a very important relationship to the character and to the game, but which is often reduced to nothing more than a build choice… they have something they want and some powerful entity that they have a relationship with who may be able to help. But if the Odin in your game is anything like the Odin of myth… he’s not some warm and fuzzy guy who’s willing to help out of the kindness of his heart. So like my last post, I’d introduce the idea that Odin may assist, but at a cost. I’d put it back to the player as to the nature of the cost… except I’d make it clear that it would be significant. “The item you seek is warded by powerful magic. It is a deep secret. I gave my eye for such knowledge… what would you give?” And I’d take it from there. If the player can’t come up with a cost, or is unwilling to pay, maybe Odin thinks less of them. If they do come up with a worthwhile cost and are willing to pay it… something with teeth, though, something that will have an impact on the character going forward… then I’d have Odin tell them where the maguffin is. I mean… why not? The maguffin seems to be something that’s meant to be sought and eventually found, right? So why not let this player idea work? Why “shut it down” rather than turn it into something meaningful? Why view this as an “abuse of power”? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
Top