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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Oofta" data-source="post: 9510967" data-attributes="member: 6801845"><p>The player didn't invent Odin. He didn't tell the DM he was asking for help. He declared that he asked and gave the result of asking for Odin's help.</p><p></p><p>The DM chose to not give them information at a cost for several reasons, primarily because Odin in that campaign (my wife was DMing, it's our shared world) is obsessed with Ragnarok. Hunting down a powerful Lich? That's a mortal concern. Also, the gods rarely interact with the material world. If they do it's through Valkyries or Einherjar.</p><p></p><p>But the DM responding with Odin being willing to assisting at a cost would have been following the standard D&D play loop. The player states that they ask their god for assistance and the DM decides what happens. In this case? It was basically "Go away kid, solve your own problems. I'm dealing with more important stuff."</p><p></p><p>There's also a % chance based on cleric level to get this kind of thing or other spells.</p><p></p><p>EDIT: The % chance is divine intervention, something a cleric gets at 10th level. Also things like commune. The default assumption in D&D is that you can't just declare you have tea and crumpets with your deity and ask them about the weather and oh, by the way, can you give me omnipotence to solve my problems.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9510967, member: 6801845"] The player didn't invent Odin. He didn't tell the DM he was asking for help. He declared that he asked and gave the result of asking for Odin's help. The DM chose to not give them information at a cost for several reasons, primarily because Odin in that campaign (my wife was DMing, it's our shared world) is obsessed with Ragnarok. Hunting down a powerful Lich? That's a mortal concern. Also, the gods rarely interact with the material world. If they do it's through Valkyries or Einherjar. But the DM responding with Odin being willing to assisting at a cost would have been following the standard D&D play loop. The player states that they ask their god for assistance and the DM decides what happens. In this case? It was basically "Go away kid, solve your own problems. I'm dealing with more important stuff." There's also a % chance based on cleric level to get this kind of thing or other spells. EDIT: The % chance is divine intervention, something a cleric gets at 10th level. Also things like commune. The default assumption in D&D is that you can't just declare you have tea and crumpets with your deity and ask them about the weather and oh, by the way, can you give me omnipotence to solve my problems. [/QUOTE]
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