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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Crimson Longinus" data-source="post: 9511188" data-attributes="member: 7025508"><p>So when I say intentional, I don't think many people think "I will be a railroader and deny the player agency." But they will have preplanned direction to which they will intentionally push.</p><p></p><p></p><p></p><p>I think it is good example because I think here we see why intentions matter. If the reason for not allowing it is that you're a second level cleric and it is determined that in this setting second level clerics simply do not have this sort of access to gods it is not railroading. If the reason is that the GM has preplanned course of events they want to be played for finding the macguffin and this would short circuit that, then it starts to seem more like railroading. </p><p></p><p>And I'm sure you are already thinking, but why does it matter, from the player perspective they got denied all the same. But it will matter in the long run. If the GM decided things based setting logic, themes and plausibility irrespective of what direction it takes the game, this will not consistently push things into any specific direction of the GM's choosing, and the players can also leverage this setting logic in their favour. An on the other hand if the GM often makes decisions to intentionally push things to specific direction to blocking alternative paths, this will become apparent to the players and it will probably be frustrating to the most. </p><p></p><p>I hope that we can agree that the principles based on which the GM makes their decisions do matter.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9511188, member: 7025508"] So when I say intentional, I don't think many people think "I will be a railroader and deny the player agency." But they will have preplanned direction to which they will intentionally push. I think it is good example because I think here we see why intentions matter. If the reason for not allowing it is that you're a second level cleric and it is determined that in this setting second level clerics simply do not have this sort of access to gods it is not railroading. If the reason is that the GM has preplanned course of events they want to be played for finding the macguffin and this would short circuit that, then it starts to seem more like railroading. And I'm sure you are already thinking, but why does it matter, from the player perspective they got denied all the same. But it will matter in the long run. If the GM decided things based setting logic, themes and plausibility irrespective of what direction it takes the game, this will not consistently push things into any specific direction of the GM's choosing, and the players can also leverage this setting logic in their favour. An on the other hand if the GM often makes decisions to intentionally push things to specific direction to blocking alternative paths, this will become apparent to the players and it will probably be frustrating to the most. I hope that we can agree that the principles based on which the GM makes their decisions do matter. [/QUOTE]
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