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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="hawkeyefan" data-source="post: 9511235" data-attributes="member: 6785785"><p>I get that to an extent. I’ve found plenty of that kind of stuff interesting. Setting books and supplements. But always through the lens of the stories they’re used to tell.</p><p></p><p>Like the world of the ancient Greek myths is fascinating… the Olympians, the demigods, the monsters, the fates, all of it. But without the struggles of the characters… without the wrath of Achilles, the pains of Odysseus, the tragedy of Oedipus… it lacks vitality, to me. </p><p></p><p>But yeah, I’d say that’s a pretty key difference for us. </p><p></p><p></p><p></p><p>Well my point is that they’re not intending to thwart the players. Their intention is something else, and the railroading is more a side effect or an unintended outcome. </p><p></p><p>In that sense, it’s not really different from intending to portray the setting in a way that matches my prep. </p><p></p><p>I think there’s a different between intentional and unintentional railroading… just like there’s a difference between being intentionally rude versus unintentionally rude. </p><p></p><p></p><p></p><p>We don’t know how things turned out for the cleric of Odin… but do you really think it wasn’t per some predetermined path set by the DM? It may have been one of a few possible paths… but I’m not really seeing the distinction you’re making here as all that meaningful. </p><p></p><p>The DM said no to a player idea that had plenty of potential for play, and which simply arrived at what we have to assume was an already expected point of play (finding the maguffin) in favor of they’re prepared material. </p><p></p><p>The result’s the same as if Bill blocked it because he struggles with improvised moments, or if Mike blocked it because he had his own ideas about what Odin does or doesn’t do, or me if I just want to say no to my player because I like my idea better. </p><p></p><p>The only real difference is in the above possibilities, I’m a bit of a jerk, where as the other folks maybe lack some experience or a skill of some sort. </p><p></p><p></p><p></p><p>Sure. What principles are you thinking of? One of the problems with a lot of modern D&D is that there are few explicit principles for DMing or playing. So most folks come up with their own. Which is fine, in and of itself, but it can make discussion challenging. </p><p></p><p>What do you have in mind?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9511235, member: 6785785"] I get that to an extent. I’ve found plenty of that kind of stuff interesting. Setting books and supplements. But always through the lens of the stories they’re used to tell. Like the world of the ancient Greek myths is fascinating… the Olympians, the demigods, the monsters, the fates, all of it. But without the struggles of the characters… without the wrath of Achilles, the pains of Odysseus, the tragedy of Oedipus… it lacks vitality, to me. But yeah, I’d say that’s a pretty key difference for us. Well my point is that they’re not intending to thwart the players. Their intention is something else, and the railroading is more a side effect or an unintended outcome. In that sense, it’s not really different from intending to portray the setting in a way that matches my prep. I think there’s a different between intentional and unintentional railroading… just like there’s a difference between being intentionally rude versus unintentionally rude. We don’t know how things turned out for the cleric of Odin… but do you really think it wasn’t per some predetermined path set by the DM? It may have been one of a few possible paths… but I’m not really seeing the distinction you’re making here as all that meaningful. The DM said no to a player idea that had plenty of potential for play, and which simply arrived at what we have to assume was an already expected point of play (finding the maguffin) in favor of they’re prepared material. The result’s the same as if Bill blocked it because he struggles with improvised moments, or if Mike blocked it because he had his own ideas about what Odin does or doesn’t do, or me if I just want to say no to my player because I like my idea better. The only real difference is in the above possibilities, I’m a bit of a jerk, where as the other folks maybe lack some experience or a skill of some sort. Sure. What principles are you thinking of? One of the problems with a lot of modern D&D is that there are few explicit principles for DMing or playing. So most folks come up with their own. Which is fine, in and of itself, but it can make discussion challenging. What do you have in mind? [/QUOTE]
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