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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Oofta" data-source="post: 9511501" data-attributes="member: 6801845"><p>I explained why I would have had the same response and the same issue. First, the player didn't just say "I ask Odin for knowledge". He said something like "I pray to Odin and he tells me where the phylactery* is because he sees all." It was a declaration of action and result with zero cost for that result. The player assumed they could invent the power that their cleric could just go to their god said "Pretty please" and get what they wanted.</p><p></p><p>I can think of no significant cost that would have mattered to the player. Disfiguring the character (taking their eye or similar) wouldn't really matter. He had a previous character in a campaign I ran where he asked to lose an eye for story reasons. There is no way the DM was going to involve human sacrifice of a loved one if that's the other option you were implying. Short of some mechanical penalty such as removing spell slots or somehow reducing the character capabilities for a significant period of time any RP penalty would not have really made a difference to the player. </p><p></p><p>We're just rehashing the same ground, aren't we? It feels like you dismiss what I say because we <em>could</em> have run the game like you would. Because <em>to you </em>it would have been a cool story moment. Sure, we could have. The DM didn't for the reasons I gave. There was no reason to consider it a railroad because we still had plenty of options without the player making a declaration of an action and result. The DM simply didn't let the player make an end run around the rules and spirit of the game. It wouldn't have been a cool story for us to have 1 person just ignore the rules and restrictions of the game, it would have smacked of DM favoritism or the DM giving into bullying.</p><p></p><p><em>*Not that it really matters but we were looking for the lich's phylactery which of course was well hidden and protected from all divination (even divination by a god, which the player never accepted). We did eventually find it but instead of destroying it which would have destroyed the soul we ended up figuring out a way to convince the lich to go on to their final resting place instead of reforming and wreaking havoc once more. Being able to turn vengeance into redemption was a cool way for us to resolve the story line. The PC levels were in the teens IIRC. </em></p></blockquote><p></p>
[QUOTE="Oofta, post: 9511501, member: 6801845"] I explained why I would have had the same response and the same issue. First, the player didn't just say "I ask Odin for knowledge". He said something like "I pray to Odin and he tells me where the phylactery* is because he sees all." It was a declaration of action and result with zero cost for that result. The player assumed they could invent the power that their cleric could just go to their god said "Pretty please" and get what they wanted. I can think of no significant cost that would have mattered to the player. Disfiguring the character (taking their eye or similar) wouldn't really matter. He had a previous character in a campaign I ran where he asked to lose an eye for story reasons. There is no way the DM was going to involve human sacrifice of a loved one if that's the other option you were implying. Short of some mechanical penalty such as removing spell slots or somehow reducing the character capabilities for a significant period of time any RP penalty would not have really made a difference to the player. We're just rehashing the same ground, aren't we? It feels like you dismiss what I say because we [I]could[/I] have run the game like you would. Because [I]to you [/I]it would have been a cool story moment. Sure, we could have. The DM didn't for the reasons I gave. There was no reason to consider it a railroad because we still had plenty of options without the player making a declaration of an action and result. The DM simply didn't let the player make an end run around the rules and spirit of the game. It wouldn't have been a cool story for us to have 1 person just ignore the rules and restrictions of the game, it would have smacked of DM favoritism or the DM giving into bullying. [I]*Not that it really matters but we were looking for the lich's phylactery which of course was well hidden and protected from all divination (even divination by a god, which the player never accepted). We did eventually find it but instead of destroying it which would have destroyed the soul we ended up figuring out a way to convince the lich to go on to their final resting place instead of reforming and wreaking havoc once more. Being able to turn vengeance into redemption was a cool way for us to resolve the story line. The PC levels were in the teens IIRC. [/I] [/QUOTE]
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