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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Crimson Longinus" data-source="post: 9511744" data-attributes="member: 7025508"><p>Regarding the whole god thing, in D&D the favour the gods show to their clerics is already mechanised. They give clerics spells and channel divinity, the cleric has a codified ability to call for divine intervention. Whilst I want to represent the personal connection the cleric has with their deity, and would be willing to bend the rules here an there a little bit if the fiction so demanded, I would not entirely sidestep this structure by letting the cleric to directly petition the god to do things for them outside these mechanics.</p><p></p><p>Now one can think that this is not the best possible way to represent god/worshipper relationship, and that's fair, but that is what the game has and expects us to use. </p><p></p><p>But having some predefined structure is part of the principles I think work well for D&D. And the same applies to the fiction. There are certain predefined things that are immutable, and even absence of such at least general ideas which help the GM to extrapolate consistently.</p><p></p><p>Some people mentioned it being sometimes hard to come up with meaningful consequences, especially negative ones if you're a big softie like me. And at least here having this sort of predefined structure helps me a lot. I have predefined fiction, and robust fiction to rules connectivity. So this helps to adjudicate consequences fairly and consistently. It would be far harder for me if I was no-mything and had attitude to the rules that they can represent whatever.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9511744, member: 7025508"] Regarding the whole god thing, in D&D the favour the gods show to their clerics is already mechanised. They give clerics spells and channel divinity, the cleric has a codified ability to call for divine intervention. Whilst I want to represent the personal connection the cleric has with their deity, and would be willing to bend the rules here an there a little bit if the fiction so demanded, I would not entirely sidestep this structure by letting the cleric to directly petition the god to do things for them outside these mechanics. Now one can think that this is not the best possible way to represent god/worshipper relationship, and that's fair, but that is what the game has and expects us to use. But having some predefined structure is part of the principles I think work well for D&D. And the same applies to the fiction. There are certain predefined things that are immutable, and even absence of such at least general ideas which help the GM to extrapolate consistently. Some people mentioned it being sometimes hard to come up with meaningful consequences, especially negative ones if you're a big softie like me. And at least here having this sort of predefined structure helps me a lot. I have predefined fiction, and robust fiction to rules connectivity. So this helps to adjudicate consequences fairly and consistently. It would be far harder for me if I was no-mything and had attitude to the rules that they can represent whatever. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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