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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="hawkeyefan" data-source="post: 9511806" data-attributes="member: 6785785"><p>I don’t think omniscience has anything to do with what I was talking about. </p><p></p><p>If you’re saying to me that there’s magic that can defy the gods, okay… but how does that work? Is there another god involved? Are there ways that mortal magic can defy the gods? And so on. </p><p></p><p>Now, for many people, they may already have those answers. All this stuff may be written down or otherwise decided before hand. </p><p></p><p>I find that this is a restrictive approach as it relates to player authority. I think it is necessarily so by nature. </p><p></p><p></p><p></p><p>Well, look no further than earlier in this thread for plenty of outrage about this new take on rule zero. Whether or not it matters to a given group will vary. </p><p></p><p>And yes, the DM is included in that. In all this back and forth, we’ve been talking about a player who had an idea and it was one where the DM didn’t agree. So there seemed to be conflict there. </p><p></p><p>Now in your game, it seems to have been worked out to everyone’s satisfaction… so that’s cool. But what if the player wasn’t satisfied with the DM shutting it down? There are a whole bunch of possibilities on how to reconcile this conflict. It isn’t a binary “give the player everything” or “don’t give them anything”. </p><p></p><p></p><p></p><p>Sure, but this is a discussion related to Rule Zero. To changing the rules of the game to try and deliver an enjoyable experience for all. So how the rules are written only carries so much weight, right? Especially since if the idea of a deity sharing information with a cleric came from the DM, no one would have a problem with it. </p><p></p><p></p><p></p><p>I think having a structure in place is absolutely essential to what I’m talking about. I took Oofta’s example and gave my own spin on it. Fictionally, everything I came up with was based on what he shared or general information about Odin and standard D&Disms. </p><p></p><p>And while there was a deviation from established mechanics, what I suggested carried a cost beyond what the established spells require. And, it’s important enough to repeat, if the DM suggested it, you’d all be 100% fine with it and no one would bring up the limits of Commune and so forth.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9511806, member: 6785785"] I don’t think omniscience has anything to do with what I was talking about. If you’re saying to me that there’s magic that can defy the gods, okay… but how does that work? Is there another god involved? Are there ways that mortal magic can defy the gods? And so on. Now, for many people, they may already have those answers. All this stuff may be written down or otherwise decided before hand. I find that this is a restrictive approach as it relates to player authority. I think it is necessarily so by nature. Well, look no further than earlier in this thread for plenty of outrage about this new take on rule zero. Whether or not it matters to a given group will vary. And yes, the DM is included in that. In all this back and forth, we’ve been talking about a player who had an idea and it was one where the DM didn’t agree. So there seemed to be conflict there. Now in your game, it seems to have been worked out to everyone’s satisfaction… so that’s cool. But what if the player wasn’t satisfied with the DM shutting it down? There are a whole bunch of possibilities on how to reconcile this conflict. It isn’t a binary “give the player everything” or “don’t give them anything”. Sure, but this is a discussion related to Rule Zero. To changing the rules of the game to try and deliver an enjoyable experience for all. So how the rules are written only carries so much weight, right? Especially since if the idea of a deity sharing information with a cleric came from the DM, no one would have a problem with it. I think having a structure in place is absolutely essential to what I’m talking about. I took Oofta’s example and gave my own spin on it. Fictionally, everything I came up with was based on what he shared or general information about Odin and standard D&Disms. And while there was a deviation from established mechanics, what I suggested carried a cost beyond what the established spells require. And, it’s important enough to repeat, if the DM suggested it, you’d all be 100% fine with it and no one would bring up the limits of Commune and so forth. [/QUOTE]
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