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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="pemerton" data-source="post: 9511986" data-attributes="member: 42582"><p>I already posted an actual play example from 4e D&D. The players in my 4e game had their PCs call on the powers of the gods, or draw on their relationships to the gods, all the time. It didn't cause any problems.</p><p></p><p>I mean, from the point of view of mechanical balance, a check on (say) Religion is no more or less powerful than a check on (say) Arcana, which is in turn no more or less powerful than a check on (say) Athletics. The differences pertain to the fiction. And those differences included differences of consequence. It's to be expected that trying to perform a feat of heroic strength, and failing, is likely to have a different result from trying to invoke the power of the Raven Queen, and having her ignore or deny your plea.</p><p></p><p>To me, you seem to be describing an approach pretty much along the lines of my 4e experience.</p><p></p><p>Maybe I'm misreading, but I get the impression that you would be quite happy to live with more proactive players.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9511986, member: 42582"] I already posted an actual play example from 4e D&D. The players in my 4e game had their PCs call on the powers of the gods, or draw on their relationships to the gods, all the time. It didn't cause any problems. I mean, from the point of view of mechanical balance, a check on (say) Religion is no more or less powerful than a check on (say) Arcana, which is in turn no more or less powerful than a check on (say) Athletics. The differences pertain to the fiction. And those differences included differences of consequence. It's to be expected that trying to perform a feat of heroic strength, and failing, is likely to have a different result from trying to invoke the power of the Raven Queen, and having her ignore or deny your plea. To me, you seem to be describing an approach pretty much along the lines of my 4e experience. Maybe I'm misreading, but I get the impression that you would be quite happy to live with more proactive players. [/QUOTE]
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