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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="pemerton" data-source="post: 9512027" data-attributes="member: 42582"><p>It wasn't, for the reason that I posted:</p><p></p><p>I'll say a bit more about the <em>consequences</em> aspect.</p><p></p><p>The fictional range of things that can be achieved via prayer is (generally) wider than the fictional range of things that can be achieved via muscular prowess. This might at least seem to raise - and possibly it does <em>in fact</em> raise - the possibility of prayer being an "omni"-skill. I think [USER=6801845]@Oofta[/USER] is expressing this sort of concern in some posts upthread.</p><p></p><p>One thing that constrains this potential scope of prayer is the players' conception of what is consistent with their PC's faith and with the divinity to whom they pray. Eg if the PC worships the Raven Queen, then the player will pray to help with undead and souls and the like, but probably not to help get a stuck wagon out of the mud. The GM leaning into the fantasy tropes that correspond to the gods can help with this too - a mutually-reinforcing sense, shared by players and GM, of what aspects of the shared setting matter to the various gods.</p><p></p><p>But the other thing that is relevant is <em>consequences</em>. Once a player is invoking prayer, the scope of consequences becomes much wider, because (as we all know) the gods can be mysterious, petty and/or vengeful! In other words, by having their PC pray the player isn't just opening up the door to wider fictional scope for their PC's action -they're also opening the door to wider fictional scope for the GM's response, in terms of consequences and (especially in a skill challenge) subsequent framings.</p><p></p><p>Given all the above, I can say that no, it wasn't a problem in my 4e game. It probably has the upshot that the role of the gods loomed fairly large in play - but that seems appropriate for the sort of setting that 4e defaults to, with its gods and primordial and Dawn War and so on.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9512027, member: 42582"] It wasn't, for the reason that I posted: I'll say a bit more about the [I]consequences[/I] aspect. The fictional range of things that can be achieved via prayer is (generally) wider than the fictional range of things that can be achieved via muscular prowess. This might at least seem to raise - and possibly it does [I]in fact[/I] raise - the possibility of prayer being an "omni"-skill. I think [USER=6801845]@Oofta[/USER] is expressing this sort of concern in some posts upthread. One thing that constrains this potential scope of prayer is the players' conception of what is consistent with their PC's faith and with the divinity to whom they pray. Eg if the PC worships the Raven Queen, then the player will pray to help with undead and souls and the like, but probably not to help get a stuck wagon out of the mud. The GM leaning into the fantasy tropes that correspond to the gods can help with this too - a mutually-reinforcing sense, shared by players and GM, of what aspects of the shared setting matter to the various gods. But the other thing that is relevant is [I]consequences[/I]. Once a player is invoking prayer, the scope of consequences becomes much wider, because (as we all know) the gods can be mysterious, petty and/or vengeful! In other words, by having their PC pray the player isn't just opening up the door to wider fictional scope for their PC's action -they're also opening the door to wider fictional scope for the GM's response, in terms of consequences and (especially in a skill challenge) subsequent framings. Given all the above, I can say that no, it wasn't a problem in my 4e game. It probably has the upshot that the role of the gods loomed fairly large in play - but that seems appropriate for the sort of setting that 4e defaults to, with its gods and primordial and Dawn War and so on. [/QUOTE]
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