Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9512106" data-attributes="member: 6785785"><p>That’s been my experience, as well. The D&D campaign that I was running for 5e from 2014 to 2020 (on hiatus now) included a whole plethora of powerful beings as both enemies and allies. There have been three characters who had strong ties divine beings. One cleric, a bard, and a paladin. </p><p></p><p>Each of them has had visions or messages from their deity. In the paladin’s case it was always through a solar deva. These interactions were sometimes prompted by me and sometimes by the players. I don’t think I could say which occurred more… whatever difference there may have been was minimal. </p><p></p><p>One instance I can think of is when the Bard character… a poet and revolutionary, devoted to Morpheus (Lord of Dreams, aka Sandman; he’s a big fan of the comic)… beseeched his god for aid. He asked for a dangerous item, sought by enemies of the PCs, be held in the dreamworld, where it would be beyond detection. </p><p></p><p>This was all the idea of the player. Hell, Morpheus being a deity wasn’t something I’d planned at all… even that was his idea. What was my idea was the task Morpheus asked of him in return. It was to craft a play… I leaned on the comics )in case it’s not obvious) because why not? The PC had to devote his time to crafting this play for Morpheus, so the PC was unavailable for a good stretch of play until it was completed. </p><p></p><p>Did Morpheus swoop in and solve the problem? To some extent, sure. But it came at a cost, and there were rolls involved and so on. It wasn’t just an “I win” button. </p><p></p><p>And that solution could only have come from the player and his choices about and with his character. To me, this is the player using what the character has, what makes him unique, to come up with a solution to the problem. And he’s using an established element of… the setting! </p><p></p><p>It’s almost like… collaboration? </p><p></p><p>So yeah… these concerns about negative impact on play just don’t move the needle for me. They sound more like imagined concerns than ones based on actual experience.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9512106, member: 6785785"] That’s been my experience, as well. The D&D campaign that I was running for 5e from 2014 to 2020 (on hiatus now) included a whole plethora of powerful beings as both enemies and allies. There have been three characters who had strong ties divine beings. One cleric, a bard, and a paladin. Each of them has had visions or messages from their deity. In the paladin’s case it was always through a solar deva. These interactions were sometimes prompted by me and sometimes by the players. I don’t think I could say which occurred more… whatever difference there may have been was minimal. One instance I can think of is when the Bard character… a poet and revolutionary, devoted to Morpheus (Lord of Dreams, aka Sandman; he’s a big fan of the comic)… beseeched his god for aid. He asked for a dangerous item, sought by enemies of the PCs, be held in the dreamworld, where it would be beyond detection. This was all the idea of the player. Hell, Morpheus being a deity wasn’t something I’d planned at all… even that was his idea. What was my idea was the task Morpheus asked of him in return. It was to craft a play… I leaned on the comics )in case it’s not obvious) because why not? The PC had to devote his time to crafting this play for Morpheus, so the PC was unavailable for a good stretch of play until it was completed. Did Morpheus swoop in and solve the problem? To some extent, sure. But it came at a cost, and there were rolls involved and so on. It wasn’t just an “I win” button. And that solution could only have come from the player and his choices about and with his character. To me, this is the player using what the character has, what makes him unique, to come up with a solution to the problem. And he’s using an established element of… the setting! It’s almost like… collaboration? So yeah… these concerns about negative impact on play just don’t move the needle for me. They sound more like imagined concerns than ones based on actual experience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
Top