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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="hawkeyefan" data-source="post: 9512453" data-attributes="member: 6785785"><p>Yes, I know. The DM shut it down. My suggestion was about what could have been… another way to handle it. In that imagined scenario, the DM would not simply shut things down, but nor would they just grant the player the entirety of their request. They’d work with the player to see if they could find a way to get the idea to work. </p><p></p><p>Then I suggested some ways to do that. My suggestions were based on a very brief description of the situation, with a lot of relevant details missing. As more details were provided, I attempted to incorporate those into my suggestions. </p><p></p><p>So the end result is not a perfect example. But it’s the idea that matters. </p><p></p><p></p><p></p><p></p><p>I made several suggestions and hinted at others. You pointed out there was almost nothing that your player cared about that would be a meaningful loss. Which I said was another problem entirely.</p><p></p><p>Honestly, I think it’s kind of interesting how the conversation has progressed… it’s kind of indicative of the problem. An idea was proposed… it’s shot down. It gets changed a bit, other ideas are added… it gets shot down. Every attempt to find a way to make it work… shot down. </p><p></p><p></p><p></p><p>I don’t. It’s a suggestion about another way to do things. </p><p></p><p>I’d think that on a discussion forum, most folks would be interested in sharing ideas. In actually considering them. </p><p></p><p>Like… just for the sake of discussion, could you examine the Odin example and imagine ways to make it work? </p><p></p><p>By this I don’t mean that you have to think this is a better way… but just as like a mental exercise. You know all the details of the setting and so on… I’d expect you could come up with a scenario that could make the player’s idea work in a way acceptable to all. </p><p></p><p>Give it a try. </p><p></p><p></p><p></p><p>It absolutey has been. It’s been called both pandora’s box and a can of worms. Concern over what the players will request next. And so on. </p><p></p><p>It’s kind of hard to miss.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9512453, member: 6785785"] Yes, I know. The DM shut it down. My suggestion was about what could have been… another way to handle it. In that imagined scenario, the DM would not simply shut things down, but nor would they just grant the player the entirety of their request. They’d work with the player to see if they could find a way to get the idea to work. Then I suggested some ways to do that. My suggestions were based on a very brief description of the situation, with a lot of relevant details missing. As more details were provided, I attempted to incorporate those into my suggestions. So the end result is not a perfect example. But it’s the idea that matters. I made several suggestions and hinted at others. You pointed out there was almost nothing that your player cared about that would be a meaningful loss. Which I said was another problem entirely. Honestly, I think it’s kind of interesting how the conversation has progressed… it’s kind of indicative of the problem. An idea was proposed… it’s shot down. It gets changed a bit, other ideas are added… it gets shot down. Every attempt to find a way to make it work… shot down. I don’t. It’s a suggestion about another way to do things. I’d think that on a discussion forum, most folks would be interested in sharing ideas. In actually considering them. Like… just for the sake of discussion, could you examine the Odin example and imagine ways to make it work? By this I don’t mean that you have to think this is a better way… but just as like a mental exercise. You know all the details of the setting and so on… I’d expect you could come up with a scenario that could make the player’s idea work in a way acceptable to all. Give it a try. It absolutey has been. It’s been called both pandora’s box and a can of worms. Concern over what the players will request next. And so on. It’s kind of hard to miss. [/QUOTE]
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