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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Oofta" data-source="post: 9512550" data-attributes="member: 6801845"><p>I stated the concrete examples you gave, disadvantage on perception because of the loss of an eye was the only actual penalty. You never explained why the character having people he cared about mattered and I can't read your mind as to how that would make a difference. </p><p></p><p></p><p></p><p>It. Was. Not. A. Request. It was stated as fact by the player that Odin did him a solid.</p><p></p><p></p><p></p><p>Could I make a house rule that allows clerics to bypass the rules of the game? Sure. Do I think it's a good idea or broadly applicable? No.</p><p></p><p></p><p></p><p>Yes, because I have had players that would absolutely abuse it. D&D doesn't have the checks and balances that other games do. EDIT: It's primarily just personal preference no matter which side of the DM's screen I'm on. </p><p></p><p></p><p></p><p>I don't think allowing a cleric to have powers above and beyond the rules is a good thing for the game. Feel free to disagree. I don't care if you house rule that they can do something like that, why do you insist on a different opinion being "problematic"?</p><p></p><p></p><p></p><p>So it's a bad thing that when I play D&D, I expect people to actually play the game by the rules of the game unless we <em>all </em>agree on a house rule? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>On a side note, the player was constantly pushing what was allowed both from a rules perspective, RP and narrative flavor. For example his character had the noble background so he had 2 retainers. He decided they were also clerics (a couple levels lower) that went on his initiative. The group eventually told him to get rid of them because it was annoying spotlight hogging, but it's just how he thought. Anything he could get away with to increase his capabilities as a player he would do.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9512550, member: 6801845"] I stated the concrete examples you gave, disadvantage on perception because of the loss of an eye was the only actual penalty. You never explained why the character having people he cared about mattered and I can't read your mind as to how that would make a difference. It. Was. Not. A. Request. It was stated as fact by the player that Odin did him a solid. Could I make a house rule that allows clerics to bypass the rules of the game? Sure. Do I think it's a good idea or broadly applicable? No. Yes, because I have had players that would absolutely abuse it. D&D doesn't have the checks and balances that other games do. EDIT: It's primarily just personal preference no matter which side of the DM's screen I'm on. I don't think allowing a cleric to have powers above and beyond the rules is a good thing for the game. Feel free to disagree. I don't care if you house rule that they can do something like that, why do you insist on a different opinion being "problematic"? So it's a bad thing that when I play D&D, I expect people to actually play the game by the rules of the game unless we [I]all [/I]agree on a house rule? :rolleyes: On a side note, the player was constantly pushing what was allowed both from a rules perspective, RP and narrative flavor. For example his character had the noble background so he had 2 retainers. He decided they were also clerics (a couple levels lower) that went on his initiative. The group eventually told him to get rid of them because it was annoying spotlight hogging, but it's just how he thought. Anything he could get away with to increase his capabilities as a player he would do. [/QUOTE]
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