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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Crimson Longinus" data-source="post: 9512624" data-attributes="member: 7025508"><p>It of course is not limited to this specific example in a sense that some other request would be problematic for similar reasons. <em>But most aren't! </em></p><p></p><p>But, yes, you are correct that I feel strongly that what precedent is set is something the GM should consider when making a decision. If the GM says that this works, then the players should expect a similar thing to work again. And that things work in this sort of predictable manner, is part of the structure I mentioned, and that structure is not just for GM's comfort, it is for the players too. The players should be able to trust that the rules and the world behave in logical and coherent manner as this allows them to make informed decisions and leverage rules and setting elements. If rules change on a whim and the setting is a nebulous non-mythic mush this cannot be done. Granted, the latter will open an avenue for another sort of player agency, (the sort for which I care less for, but that's a matter of taste) though it also is the most powerful tool in railroading GM's arsenal were they inclined to use it for such.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9512624, member: 7025508"] It of course is not limited to this specific example in a sense that some other request would be problematic for similar reasons. [I]But most aren't! [/I] But, yes, you are correct that I feel strongly that what precedent is set is something the GM should consider when making a decision. If the GM says that this works, then the players should expect a similar thing to work again. And that things work in this sort of predictable manner, is part of the structure I mentioned, and that structure is not just for GM's comfort, it is for the players too. The players should be able to trust that the rules and the world behave in logical and coherent manner as this allows them to make informed decisions and leverage rules and setting elements. If rules change on a whim and the setting is a nebulous non-mythic mush this cannot be done. Granted, the latter will open an avenue for another sort of player agency, (the sort for which I care less for, but that's a matter of taste) though it also is the most powerful tool in railroading GM's arsenal were they inclined to use it for such. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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