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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="hawkeyefan" data-source="post: 9512625" data-attributes="member: 6785785"><p>I'm asking you to read your own mind. Use your imagination and see if you can come up with something. </p><p></p><p></p><p></p><p>Yes, but that doesn't change what I said. Feel free to sub in "demand" or "declaration" if you like. The point remains the same. </p><p></p><p></p><p></p><p>That's not what was problematic. I was saying that the idea that the DM giving the player some authority is a pandora's box and is therefore problematic. It's going to lead to other issues later. That's the idea that's being put forth by others. </p><p></p><p></p><p></p><p>I don't see how you got that from the bit this was a response to. </p><p></p><p>I was responding to [USER=7025508]@Crimson Longinus[/USER] and how his concern about the pandora's box of player authority was not limited to the one example. By its nature, a pandora's box concern is about the subsequent problems that are anticipated. </p><p></p><p>How did my response to someone else lead to you to believe that I said it's bad when you play D&D and expect people to play by the rules? </p><p></p><p>Some of your misinterpretations I understand... the one above about "problematic" is at least partially on my as my wording was a bit unclear. But I have no idea how this was your takeaway from what you quoted. </p><p></p><p></p><p></p><p>Two things on this. </p><p></p><p>First, it may be that you just have a problem player. This isn't really something I've had to worry about for a while. We all have our flaws and our quirks, but I haven't seen this kind of mindset in a player since my group and I were kids. I don't think that this shows that there's a problem with the approach to play, though. It shows that it requires some discipline from players. It may not be a match for everyone. </p><p></p><p>Second, if the player isn't a problem player, it could be a sign of frustration. Like, if the DM introduces a mystery, and the player decides they're set on solving that mystery, and so they try to do everything they can to figure it out, and over and over again, nothing works. Especially when all the normal routes are tried. Divination? Blocked. Rumors? No one has any. Sages? Beyond them. </p><p></p><p>If that happened (and let's be honest, it certainly seems possible) then I can't blame a player for being frustrated. For saying something like "Okay, fine... then I ask Odin and he tells me because he sees all."</p><p></p><p>If this is more how things played out, then I don't think the player is entirely to blame. </p><p></p><p></p><p></p><p>Absolutely. In my example, I set some stakes for the actual request... I didn't for failure, though. I didn't want to overcomplicate things!</p><p></p><p></p><p></p><p>Yeah, very collaborative process. Blades has an unsurprisingly similar process for Rituals for the Whisper and Inventions for the Leech. </p><p></p><p>I very much like the back and forth of it, and that's something I tend to try to foster in my games, even D&D.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9512625, member: 6785785"] I'm asking you to read your own mind. Use your imagination and see if you can come up with something. Yes, but that doesn't change what I said. Feel free to sub in "demand" or "declaration" if you like. The point remains the same. That's not what was problematic. I was saying that the idea that the DM giving the player some authority is a pandora's box and is therefore problematic. It's going to lead to other issues later. That's the idea that's being put forth by others. I don't see how you got that from the bit this was a response to. I was responding to [USER=7025508]@Crimson Longinus[/USER] and how his concern about the pandora's box of player authority was not limited to the one example. By its nature, a pandora's box concern is about the subsequent problems that are anticipated. How did my response to someone else lead to you to believe that I said it's bad when you play D&D and expect people to play by the rules? Some of your misinterpretations I understand... the one above about "problematic" is at least partially on my as my wording was a bit unclear. But I have no idea how this was your takeaway from what you quoted. Two things on this. First, it may be that you just have a problem player. This isn't really something I've had to worry about for a while. We all have our flaws and our quirks, but I haven't seen this kind of mindset in a player since my group and I were kids. I don't think that this shows that there's a problem with the approach to play, though. It shows that it requires some discipline from players. It may not be a match for everyone. Second, if the player isn't a problem player, it could be a sign of frustration. Like, if the DM introduces a mystery, and the player decides they're set on solving that mystery, and so they try to do everything they can to figure it out, and over and over again, nothing works. Especially when all the normal routes are tried. Divination? Blocked. Rumors? No one has any. Sages? Beyond them. If that happened (and let's be honest, it certainly seems possible) then I can't blame a player for being frustrated. For saying something like "Okay, fine... then I ask Odin and he tells me because he sees all." If this is more how things played out, then I don't think the player is entirely to blame. Absolutely. In my example, I set some stakes for the actual request... I didn't for failure, though. I didn't want to overcomplicate things! Yeah, very collaborative process. Blades has an unsurprisingly similar process for Rituals for the Whisper and Inventions for the Leech. I very much like the back and forth of it, and that's something I tend to try to foster in my games, even D&D. [/QUOTE]
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