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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="hawkeyefan" data-source="post: 9512811" data-attributes="member: 6785785"><p>Sure. </p><p></p><p>His primary concern, and mine although I wasn't really worried about it, was that our friendship was intact. He didn't want a game to become an issue that affected us. We've been friends for like 40 years (insane), so that was his main thing. I assured him that wasn't an issue at all... we just have mismatched expectations about play, and it caused frustration. </p><p></p><p>He said that what caused the frustration for him was that he felt like it was a no-win situation. I pointed out that he did get what he had set out to get in that scene. I just hinted at possible future trouble. I explained that as soon as I did that, and saw his response, I realized that I would have been better off with some sort of other consequence. But based on the fiction of play, it was the most obvious and sensible consequence (that the people they were allying with could cause issues). </p><p></p><p>I explained to him that there's no winning the game in Stonetop, and that I feel that sometimes he's trying to win rather than to be curious about what happens. And although there are elements of challenge in the game... enemies to defeat, problems to solve, and so on... it's more about seeing what happens than it is about winning. </p><p></p><p>None of this was anything he didn't really know, but it was good to talk about it and share thoughts on it. After that talk, we were all good.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9512811, member: 6785785"] Sure. His primary concern, and mine although I wasn't really worried about it, was that our friendship was intact. He didn't want a game to become an issue that affected us. We've been friends for like 40 years (insane), so that was his main thing. I assured him that wasn't an issue at all... we just have mismatched expectations about play, and it caused frustration. He said that what caused the frustration for him was that he felt like it was a no-win situation. I pointed out that he did get what he had set out to get in that scene. I just hinted at possible future trouble. I explained that as soon as I did that, and saw his response, I realized that I would have been better off with some sort of other consequence. But based on the fiction of play, it was the most obvious and sensible consequence (that the people they were allying with could cause issues). I explained to him that there's no winning the game in Stonetop, and that I feel that sometimes he's trying to win rather than to be curious about what happens. And although there are elements of challenge in the game... enemies to defeat, problems to solve, and so on... it's more about seeing what happens than it is about winning. None of this was anything he didn't really know, but it was good to talk about it and share thoughts on it. After that talk, we were all good. [/QUOTE]
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