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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="hawkeyefan" data-source="post: 9513002" data-attributes="member: 6785785"><p>Yes, an idea that the player introduced. An angle to try and address a problem that didn’t come from the DM.</p><p></p><p>That’s pandora’s box?</p><p></p><p></p><p></p><p>Not bewilderment at the preference. I don’t know how you keep falling back to preferences.</p><p></p><p>My bewilderment is about the enormity of expectations for the DM to do all that work himself, to keep track of it all, to make sure it’s all consistent, to make sure it’s all clear.</p><p></p><p>To have the ability to onboard player declarations and integrate them into the setting, and to have things adjust accordingly.</p><p></p><p>But to think that if the player contributes an idea for play beyond what their character can do, the DM can’t deal with it.</p><p></p><p>That idea bewilders me.</p><p></p><p>Now, I get that folks don’t prefer to play that way… and that’s fine. What I’m objecting to is the idea that it cannot work. That it’s flawed in some way. That it’s a slippery slope that will lead to further problems.</p><p></p><p>It’s simply not the case. It it doesn’t work for a given DM, sure… than it’s a case of that DM not being skilled at or comfortable with that approach. The issue is not with the approach itself.</p><p></p><p>Do you see my point now?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9513002, member: 6785785"] Yes, an idea that the player introduced. An angle to try and address a problem that didn’t come from the DM. That’s pandora’s box? Not bewilderment at the preference. I don’t know how you keep falling back to preferences. My bewilderment is about the enormity of expectations for the DM to do all that work himself, to keep track of it all, to make sure it’s all consistent, to make sure it’s all clear. To have the ability to onboard player declarations and integrate them into the setting, and to have things adjust accordingly. But to think that if the player contributes an idea for play beyond what their character can do, the DM can’t deal with it. That idea bewilders me. Now, I get that folks don’t prefer to play that way… and that’s fine. What I’m objecting to is the idea that it cannot work. That it’s flawed in some way. That it’s a slippery slope that will lead to further problems. It’s simply not the case. It it doesn’t work for a given DM, sure… than it’s a case of that DM not being skilled at or comfortable with that approach. The issue is not with the approach itself. Do you see my point now? [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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