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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="hawkeyefan" data-source="post: 9513004" data-attributes="member: 6785785"><p>To start, most of us don’t live our actual lives with a cypher. We don’t filter everything we experience and know and feel through an outside party. We live our lives in first person. </p><p></p><p>In RPGS, that’s not the case. Everything comes from the GM. The players are all given the same details, the same level of focus. We are limited by what the GM shares. </p><p></p><p>Aside from that basic function, there are also assumptions for the game in question. For D&D, those are likely things like “find a reason to work together” and “no evil characters”. Then there are concerns like hogging the spotlight and so on. </p><p></p><p>I’m not saying any of these things are bad in and of themselves… most are reasonable and serve some purpose… but they exist. They are limits on me as a player. I accept them, but then I like to get a little something in return. Selecting elements of my character’s history, his relations and associates, being able to shape those things and bring them into play in a meaningful way. </p><p></p><p></p><p></p><p>Yeah, things have been good since then. He hasn’t turtled while playing at all since then. No complaints, no other incidents like that. He’s made some really interesting and bold moves with his character. </p><p></p><p>It was a productive discussion. </p><p></p><p></p><p></p><p>I asked what ideas he might think of. I meant as a hypothetical… just as the ideas I suggested were. He seemed to misunderstand what I was asking, so I clarified. That’s happened a lot. </p><p></p><p>He’s confirmed he has no interest in coming up with ideas on how to get the idea to work. I’ve stopped asking.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9513004, member: 6785785"] To start, most of us don’t live our actual lives with a cypher. We don’t filter everything we experience and know and feel through an outside party. We live our lives in first person. In RPGS, that’s not the case. Everything comes from the GM. The players are all given the same details, the same level of focus. We are limited by what the GM shares. Aside from that basic function, there are also assumptions for the game in question. For D&D, those are likely things like “find a reason to work together” and “no evil characters”. Then there are concerns like hogging the spotlight and so on. I’m not saying any of these things are bad in and of themselves… most are reasonable and serve some purpose… but they exist. They are limits on me as a player. I accept them, but then I like to get a little something in return. Selecting elements of my character’s history, his relations and associates, being able to shape those things and bring them into play in a meaningful way. Yeah, things have been good since then. He hasn’t turtled while playing at all since then. No complaints, no other incidents like that. He’s made some really interesting and bold moves with his character. It was a productive discussion. I asked what ideas he might think of. I meant as a hypothetical… just as the ideas I suggested were. He seemed to misunderstand what I was asking, so I clarified. That’s happened a lot. He’s confirmed he has no interest in coming up with ideas on how to get the idea to work. I’ve stopped asking. [/QUOTE]
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