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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Crimson Longinus" data-source="post: 9513088" data-attributes="member: 7025508"><p>What I would like to clarity, is that when we are talking about players creating setting elements, I do not believe players inferring minor detail from the description, and the GM being able to correct them if they are wrong, is in practice giving the players any more such authority than asking the GM method does. They're simply two different approaches for doing the same thing, and I am sure in practice most groups use both, though there might be some difference in at what point one is expected to switch from inferring to asking.</p><p></p><p>Like I don't see much of a functional difference between:</p><p></p><p>Player: I go to see the blacksmith.</p><p>GM: Ok, you do. Her name is Hilda, you find her hammering an axe blade.</p><p></p><p>and</p><p></p><p>Player: Is the there a blacksmith in this town?</p><p>GM: There sure is, her name is Hilda.</p><p>Player: Ok, I go to see her.</p><p>GM: You do that. You find her hammering an axe blade.</p><p></p><p>Or:</p><p></p><p>Player: I go to see the blacksmith.</p><p>GM: Sorry mate, this is a tiny village, they don't have a blacksmith.</p><p></p><p>and</p><p></p><p>Player: Is the there a blacksmith in this village?</p><p>GM: No, this is a tiny village, they don't have a blacksmith.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9513088, member: 7025508"] What I would like to clarity, is that when we are talking about players creating setting elements, I do not believe players inferring minor detail from the description, and the GM being able to correct them if they are wrong, is in practice giving the players any more such authority than asking the GM method does. They're simply two different approaches for doing the same thing, and I am sure in practice most groups use both, though there might be some difference in at what point one is expected to switch from inferring to asking. Like I don't see much of a functional difference between: Player: I go to see the blacksmith. GM: Ok, you do. Her name is Hilda, you find her hammering an axe blade. and Player: Is the there a blacksmith in this town? GM: There sure is, her name is Hilda. Player: Ok, I go to see her. GM: You do that. You find her hammering an axe blade. Or: Player: I go to see the blacksmith. GM: Sorry mate, this is a tiny village, they don't have a blacksmith. and Player: Is the there a blacksmith in this village? GM: No, this is a tiny village, they don't have a blacksmith. [/QUOTE]
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