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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Ruin Explorer" data-source="post: 9513118" data-attributes="member: 18"><p>That's not what [USER=6785785]@hawkeyefan[/USER] is saying though.</p><p></p><p>Obviously some DMs like really in-depth worldbuilding - there's nothing surprising about that. What is "bewildering" here is the idea that a DM who can:</p><p></p><p>A) Do really in-depth worldbuilding.</p><p></p><p>and</p><p></p><p>B) Is flexible enough with his world to adjust for what the PCs do.</p><p></p><p>But cannot incorporate players suggesting stuff about the world that <em>isn't</em> something their PC did. </p><p></p><p>That is I think genuinely an odd concept, and contrary to what you're saying, I have absolutely seen people - including on this board - suggest, repeatedly even, that allowing players to suggest or state stuff about the world is somehow dangerous or difficult or a "slippery slope". It's a less common idea than it once was but you still see it around. I don't think you're saying that, but you do seem to be misunderstanding what [USER=6785785]@hawkeyefan[/USER] is saying.</p><p></p><p>My experience is that about 90% of DMs do absolutely incorporate player suggestions and assertions from time to time, and don't even consciously think about it. I think to be a good DM you kind of have to sometimes, because you're only one person, you won't of thought of everything, sometimes there will be holes in your worldbuilding that players are going to patch without even knowing they are. Or just suggestions/additions that make the game/setting better/cooler. Like, "There's got to be an inn in a town this big", unless there's a specific reason to contradict that, you probably just go with it, even if you hadn't planned one out.</p><p></p><p>I think there's a big difference between that and highly intentional "collaborative worldbuilding". I think "DM predetermines absolutely every aspect of the world" and "group engages in constant collaborative worldbuilding" are pretty much the extreme ends of a spectrum where most groups are somewhere in the middle - maybe closer to one end of the other, but not really at the extremes.</p><p></p><p>I've seen this as both a player and DM recently, running Spire and playing Mothership, where players have had good ideas about things/people that would be there in Spire, and I've just gone with those, and with Mothership, the DM has ended up incorporating stuff I and other players have suggested several times, and it's definitely helped the game.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9513118, member: 18"] That's not what [USER=6785785]@hawkeyefan[/USER] is saying though. Obviously some DMs like really in-depth worldbuilding - there's nothing surprising about that. What is "bewildering" here is the idea that a DM who can: A) Do really in-depth worldbuilding. and B) Is flexible enough with his world to adjust for what the PCs do. But cannot incorporate players suggesting stuff about the world that [I]isn't[/I] something their PC did. That is I think genuinely an odd concept, and contrary to what you're saying, I have absolutely seen people - including on this board - suggest, repeatedly even, that allowing players to suggest or state stuff about the world is somehow dangerous or difficult or a "slippery slope". It's a less common idea than it once was but you still see it around. I don't think you're saying that, but you do seem to be misunderstanding what [USER=6785785]@hawkeyefan[/USER] is saying. My experience is that about 90% of DMs do absolutely incorporate player suggestions and assertions from time to time, and don't even consciously think about it. I think to be a good DM you kind of have to sometimes, because you're only one person, you won't of thought of everything, sometimes there will be holes in your worldbuilding that players are going to patch without even knowing they are. Or just suggestions/additions that make the game/setting better/cooler. Like, "There's got to be an inn in a town this big", unless there's a specific reason to contradict that, you probably just go with it, even if you hadn't planned one out. I think there's a big difference between that and highly intentional "collaborative worldbuilding". I think "DM predetermines absolutely every aspect of the world" and "group engages in constant collaborative worldbuilding" are pretty much the extreme ends of a spectrum where most groups are somewhere in the middle - maybe closer to one end of the other, but not really at the extremes. I've seen this as both a player and DM recently, running Spire and playing Mothership, where players have had good ideas about things/people that would be there in Spire, and I've just gone with those, and with Mothership, the DM has ended up incorporating stuff I and other players have suggested several times, and it's definitely helped the game. [/QUOTE]
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