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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Oofta" data-source="post: 9513121" data-attributes="member: 6801845"><p>I appreciate your perspective, although I don't think anyone is saying we don't understand why some people prefer a different approach than the D&D default play loop. I do understand some of your issues, I get mental dissonance every time a TV show has a hacker wearing glasses with letters projected onto it breaking into a system by madly clicking their keyboard. </p><p></p><p>But, for example, telling someone what the emotional state of their character is results in a massive red flag for some people. Bram the Brave is never frightened by anything! Just ask Joe, the player. Now, I think that fear and our reactions to certain situations is pretty much baked into us and is healthy. Unless Bram is abnormal, there are times when they should be frightened. Doesn't mean they won't still do what they need to. I'm reminded of the difference between bravery and courage, bravery is being too stupid to be afraid and courage is doing it anyway. But it's really not my place to tell Joe that their PC is frightened, it's his character and fantasy not mine. Maybe they've based their PC on a fictional character, maybe it's just his way dealing with some real life issues.</p><p></p><p>So I think we just need to find like minded groups and not worry too much about how other people play and why. Personally if I had someone that I knew was into mountain climbing and I knew I had such a scene coming up I'd ask for advice and have them add a bit of descriptive flavor to how their climbing. They just don't get to decide there is no mountain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 9513121, member: 6801845"] I appreciate your perspective, although I don't think anyone is saying we don't understand why some people prefer a different approach than the D&D default play loop. I do understand some of your issues, I get mental dissonance every time a TV show has a hacker wearing glasses with letters projected onto it breaking into a system by madly clicking their keyboard. But, for example, telling someone what the emotional state of their character is results in a massive red flag for some people. Bram the Brave is never frightened by anything! Just ask Joe, the player. Now, I think that fear and our reactions to certain situations is pretty much baked into us and is healthy. Unless Bram is abnormal, there are times when they should be frightened. Doesn't mean they won't still do what they need to. I'm reminded of the difference between bravery and courage, bravery is being too stupid to be afraid and courage is doing it anyway. But it's really not my place to tell Joe that their PC is frightened, it's his character and fantasy not mine. Maybe they've based their PC on a fictional character, maybe it's just his way dealing with some real life issues. So I think we just need to find like minded groups and not worry too much about how other people play and why. Personally if I had someone that I knew was into mountain climbing and I knew I had such a scene coming up I'd ask for advice and have them add a bit of descriptive flavor to how their climbing. They just don't get to decide there is no mountain. :) [/QUOTE]
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