Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9513304" data-attributes="member: 6785785"><p>So you’re for players contributing setting details? To say “there’s a tavern I know of down the street here”? You don’t have concerns about that? </p><p></p><p></p><p></p><p>Overall, I absolutely get this, and this is what I’ve been trying to get at… the issue that the individual has with the style, not some unfounded criticism of the style itself. A quality of the person rather than the style. </p><p></p><p>My only question is what do you mean by players not “seeing the whole picture”?</p><p></p><p></p><p></p><p></p><p>See the quote from Lanefan below, which you liked. </p><p></p><p></p><p></p><p>See the quite from Lanefan below, which you also liked.</p><p></p><p>And just to clarify… I didn’t say “more” skilled. I said that running a game that way is a skill, and someone may not be good at it or comfortable with it. </p><p></p><p></p><p></p><p>This depends on the goal of play. I disagree with you entirely about the practice “being stupid”. I think the idea that players will immediately jump on any possible advantage and seek to exploit it to win, while it may be relevant to you and your game, isn’t a concern for many. </p><p></p><p>Now, having said that… when I go with player ideas in play, I do consider possible impact in the future. The examples I’ve shared from my own game that involve divine relationships and support have worked out fine. Nothing bad has happened. The setting is intact, I’ve not struggled with the resultant player ideas. The players are satisfied and so am I. </p><p></p><p>This is why I push back against the idea that this cannot work. It works just fine. If you don’t think it will, then it’s more a case of you not being able to make it work.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9513304, member: 6785785"] So you’re for players contributing setting details? To say “there’s a tavern I know of down the street here”? You don’t have concerns about that? Overall, I absolutely get this, and this is what I’ve been trying to get at… the issue that the individual has with the style, not some unfounded criticism of the style itself. A quality of the person rather than the style. My only question is what do you mean by players not “seeing the whole picture”? See the quote from Lanefan below, which you liked. See the quite from Lanefan below, which you also liked. And just to clarify… I didn’t say “more” skilled. I said that running a game that way is a skill, and someone may not be good at it or comfortable with it. This depends on the goal of play. I disagree with you entirely about the practice “being stupid”. I think the idea that players will immediately jump on any possible advantage and seek to exploit it to win, while it may be relevant to you and your game, isn’t a concern for many. Now, having said that… when I go with player ideas in play, I do consider possible impact in the future. The examples I’ve shared from my own game that involve divine relationships and support have worked out fine. Nothing bad has happened. The setting is intact, I’ve not struggled with the resultant player ideas. The players are satisfied and so am I. This is why I push back against the idea that this cannot work. It works just fine. If you don’t think it will, then it’s more a case of you not being able to make it work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
Top