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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="hawkeyefan" data-source="post: 9513387" data-attributes="member: 6785785"><p>Not exactly, no. If they “don’t work for you” because you don’t like them? That’s a matter of preference. </p><p></p><p>If they “don’t work for you” because you can’t get them to work? Then, yes. Clearly. </p><p></p><p>If someone said to you that they’ve never been able to build an entire fictional world as many DMs do… it’s an issue with them, not with that approach to gaming, right? </p><p></p><p></p><p></p><p>No, the description that people are using is that the method will create problems in play. </p><p></p><p></p><p></p><p>So would you say that the DM’s ideas therefore take precedence over player ideas? </p><p></p><p>And to make it clear… do you prefer it that way? Do you think it must work that way?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9513387, member: 6785785"] Not exactly, no. If they “don’t work for you” because you don’t like them? That’s a matter of preference. If they “don’t work for you” because you can’t get them to work? Then, yes. Clearly. If someone said to you that they’ve never been able to build an entire fictional world as many DMs do… it’s an issue with them, not with that approach to gaming, right? No, the description that people are using is that the method will create problems in play. So would you say that the DM’s ideas therefore take precedence over player ideas? And to make it clear… do you prefer it that way? Do you think it must work that way? [/QUOTE]
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