Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson Longinus" data-source="post: 9513630" data-attributes="member: 7025508"><p>Unlike the god thing, that is not a setting detail I would have concerns about. But if what you're actually asking is if I would have concerns about player adding setting details, that would depend on the procedures and limitations that exist in the game regarding the setting detail adding, and your example does not elucidate on that.</p><p></p><p>Now personally I probably would handle player involvement in this style of setting details a bit differently. For example if the party was heading to the home town of one of the characters (and we would not have seen this town in the game before) I might, well before the game, ask the player if their character had particular acquaintances or other noteworthy connections to the town they would want to offer some input on. Then I would have time to craft those elements as part of the whole as I would plan the town.</p><p></p><p></p><p></p><p>Yes I did, but I don't feel you quite grasp what was said.</p><p></p><p></p><p></p><p>So what you're not getting, is that it is not about "exploits," that sounds bad and negative, something you are not really supposed to do. But I fully agree with [USER=29398]@Lanefan[/USER] that if the players are given a tool, then using that tool becomes a legit gameplay strategy. And that is not a bad thing, but if you don't want the sort of game where that strategy is used, then don't give the players the tool!</p><p></p><p>And there absolutely are games where extensive player setting control is expected, and its use is a valid strategy. But those games usually have mechanics built to support that, and D&D really doesn't. So I don't think it is a particularly good fit for this game.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9513630, member: 7025508"] Unlike the god thing, that is not a setting detail I would have concerns about. But if what you're actually asking is if I would have concerns about player adding setting details, that would depend on the procedures and limitations that exist in the game regarding the setting detail adding, and your example does not elucidate on that. Now personally I probably would handle player involvement in this style of setting details a bit differently. For example if the party was heading to the home town of one of the characters (and we would not have seen this town in the game before) I might, well before the game, ask the player if their character had particular acquaintances or other noteworthy connections to the town they would want to offer some input on. Then I would have time to craft those elements as part of the whole as I would plan the town. Yes I did, but I don't feel you quite grasp what was said. So what you're not getting, is that it is not about "exploits," that sounds bad and negative, something you are not really supposed to do. But I fully agree with [USER=29398]@Lanefan[/USER] that if the players are given a tool, then using that tool becomes a legit gameplay strategy. And that is not a bad thing, but if you don't want the sort of game where that strategy is used, then don't give the players the tool! And there absolutely are games where extensive player setting control is expected, and its use is a valid strategy. But those games usually have mechanics built to support that, and D&D really doesn't. So I don't think it is a particularly good fit for this game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
Top