Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9513760" data-attributes="member: 6785785"><p>I was assuming D&D 5e. </p><p></p><p>I'm not sure I see the major distinction between the god example and determining if there's a tavern/blacksmith/whatever that a player knows about... I'm guessing it's the scale?... but sure. </p><p></p><p>Let's say it's not a hometown of any PC. It's a city. The party arrives, the fighter says "I know of a tavern nearby..." but this city hasn't yet been brought up in anyone's backstory, or in any major way in relation to the players. How is it determined if the PC may have been here before? Different groups will handle it differently, of course. </p><p></p><p>But if the DM simply accepted the player's declaration and narrated accordingly... do you really think that it will create a problem going forward that every time you arrive in a city, someone will declare that they know of a tavern? </p><p></p><p>Related questions... if they did, is that really a problem? </p><p></p><p>If they did and in some way it was a problem, couldn't you simply deny them at that point? "Actually, no... none of you have ever been here before because X reason." Does every instance of this need to be shut down, or just ones that seem to actually be problematic in some way? </p><p></p><p></p><p></p><p>I'm getting what was said just fine. As I said, if it was a problem for [USER=29398]@Lanefan[/USER]'s players, then it would make sense to not allow it. But this is because of the nature of his game and the players' expectations and dispositions. </p><p></p><p></p><p></p><p>Actually, it's not a case that mysteries MUST work this way. There are plenty of games that show otherwise. </p><p></p><p>These kind of all encompassing statements are what I'm pushing back against. You may prefer that mystery games work that way, but it doesn't mean they MUST. </p><p></p><p></p><p></p><p>I'm not assuming maliciousness. And in almost every example I've offered, I've talked about the GM denying some portion or all of a player's request.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9513760, member: 6785785"] I was assuming D&D 5e. I'm not sure I see the major distinction between the god example and determining if there's a tavern/blacksmith/whatever that a player knows about... I'm guessing it's the scale?... but sure. Let's say it's not a hometown of any PC. It's a city. The party arrives, the fighter says "I know of a tavern nearby..." but this city hasn't yet been brought up in anyone's backstory, or in any major way in relation to the players. How is it determined if the PC may have been here before? Different groups will handle it differently, of course. But if the DM simply accepted the player's declaration and narrated accordingly... do you really think that it will create a problem going forward that every time you arrive in a city, someone will declare that they know of a tavern? Related questions... if they did, is that really a problem? If they did and in some way it was a problem, couldn't you simply deny them at that point? "Actually, no... none of you have ever been here before because X reason." Does every instance of this need to be shut down, or just ones that seem to actually be problematic in some way? I'm getting what was said just fine. As I said, if it was a problem for [USER=29398]@Lanefan[/USER]'s players, then it would make sense to not allow it. But this is because of the nature of his game and the players' expectations and dispositions. Actually, it's not a case that mysteries MUST work this way. There are plenty of games that show otherwise. These kind of all encompassing statements are what I'm pushing back against. You may prefer that mystery games work that way, but it doesn't mean they MUST. I'm not assuming maliciousness. And in almost every example I've offered, I've talked about the GM denying some portion or all of a player's request. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
Top