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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="LordOfTheWaffleHouse" data-source="post: 9513888" data-attributes="member: 7044860"><p>Something I'd like to point out that's relevant to this discussion is that, in the essence and act of world building, some things are implied <em>because</em> they are common knowledge and don't need to be stated outright. For example, someone earlier in this thread I think it was said something about how it's immersion breaking or something that all the planets are round.</p><p></p><p>The general assumption that a planet would be round comes from the general understanding that most people have of "Gravity", e.g. the gravity of the planets core pulls inward in a spherical shape, thus planets are generally spheres. This is also why the outer planes can be so funky, the plane of Elysium is four flat discs stacked on top of each other and connected by a literal river of pure goodness that flows upwards and sideways and each way like a hotwheels track, but that is because the outer planes are explicitly stated to operate on their own unique set of physics that functions differently from the material world, which otherwise is assumed to be like most worlds. This also means that if your character were to manage to teleport from Toril to Krynn, you would notice changes in flora and fauna and the sky and the number of moons or suns, but you would not notice a chance in gravity and not expect the planet to be flat. If you DID, on the other hand, end up on a flat planet that falls off into space on the edges, you'd likely pinpoint how far away from Kansas you've ended up.</p><p></p><p>These complaints some people have then are just nonsensical, and the complaints that taking these things aware somehow equates to taking away player agency or something really just comes off as trolling.</p></blockquote><p></p>
[QUOTE="LordOfTheWaffleHouse, post: 9513888, member: 7044860"] Something I'd like to point out that's relevant to this discussion is that, in the essence and act of world building, some things are implied [I]because[/I] they are common knowledge and don't need to be stated outright. For example, someone earlier in this thread I think it was said something about how it's immersion breaking or something that all the planets are round. The general assumption that a planet would be round comes from the general understanding that most people have of "Gravity", e.g. the gravity of the planets core pulls inward in a spherical shape, thus planets are generally spheres. This is also why the outer planes can be so funky, the plane of Elysium is four flat discs stacked on top of each other and connected by a literal river of pure goodness that flows upwards and sideways and each way like a hotwheels track, but that is because the outer planes are explicitly stated to operate on their own unique set of physics that functions differently from the material world, which otherwise is assumed to be like most worlds. This also means that if your character were to manage to teleport from Toril to Krynn, you would notice changes in flora and fauna and the sky and the number of moons or suns, but you would not notice a chance in gravity and not expect the planet to be flat. If you DID, on the other hand, end up on a flat planet that falls off into space on the edges, you'd likely pinpoint how far away from Kansas you've ended up. These complaints some people have then are just nonsensical, and the complaints that taking these things aware somehow equates to taking away player agency or something really just comes off as trolling. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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