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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Oofta" data-source="post: 9513891" data-attributes="member: 6801845"><p>It comes back to the same issue for me though. One particular class gets special benefits that others don't. Heck, if a cleric can call in a favor from Odin, why not just have Odin blast enemies from the heavens? All Odin has to do is point Gungnir at a mortal and they die after all.</p><p></p><p>Even if you had a system for devout non clerics, what about the guy that wants to play a non devout character? Is there an alternative power source for them to tap into? Can the rogue call in favors from a guild that have similar impact or a fighter cash in promises of aid? But then how do you accumulate them, how do you balance powers, how big a benefit can you get? What about a truly devout rogue that also has connections to the thieve's guild, can they call in favors from their god and the guild? So on and so forth. I'm probably overthinking it, but if I allow something like direct intervention from a deity, it needs to make sense and be balanced for me.</p><p></p><p>I can see how you could have a system where this could all work, especially for systems with a different structure. It just seems like a lot of effort to shoehorn it into D&D when clerics already receive spells from their deity. For really minor things it wouldn't really matter but granting power outside of the rules of the game can come with it's own issues of a DM showing favoritism or a player having undue influence.</p><p></p><p>I'm sure other people could get it to work, for me the juice is just not worth the squeeze when there are other viable options for the characters to achieve their goals. A player can always ask, sometimes the answer will be no. I don't see an issue with that as long as the answer is not always no.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9513891, member: 6801845"] It comes back to the same issue for me though. One particular class gets special benefits that others don't. Heck, if a cleric can call in a favor from Odin, why not just have Odin blast enemies from the heavens? All Odin has to do is point Gungnir at a mortal and they die after all. Even if you had a system for devout non clerics, what about the guy that wants to play a non devout character? Is there an alternative power source for them to tap into? Can the rogue call in favors from a guild that have similar impact or a fighter cash in promises of aid? But then how do you accumulate them, how do you balance powers, how big a benefit can you get? What about a truly devout rogue that also has connections to the thieve's guild, can they call in favors from their god and the guild? So on and so forth. I'm probably overthinking it, but if I allow something like direct intervention from a deity, it needs to make sense and be balanced for me. I can see how you could have a system where this could all work, especially for systems with a different structure. It just seems like a lot of effort to shoehorn it into D&D when clerics already receive spells from their deity. For really minor things it wouldn't really matter but granting power outside of the rules of the game can come with it's own issues of a DM showing favoritism or a player having undue influence. I'm sure other people could get it to work, for me the juice is just not worth the squeeze when there are other viable options for the characters to achieve their goals. A player can always ask, sometimes the answer will be no. I don't see an issue with that as long as the answer is not always no. [/QUOTE]
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