Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9514008" data-attributes="member: 6785785"><p>Yes, but we're also talking about the idea of the suggested rule zero... that the goal is for everyone to have fun. So while the rules may say something is up to the DM, if it results in players being unhappy, maybe the rule needs to be examined, and possibly changed. </p><p></p><p>And yes, that would basically be the same thing. It would be the GM going with the player's idea. This is really all that's being suggested. Might there be times when it doesn't make sense to go with it? Sure, that's gonna happen. But can an effort be made to try and find a way to incorporate the player's idea? I would say absolutely yes. </p><p></p><p></p><p></p><p>I think we all agree there may be times when it makes sense to deny such a request. However, I think it also helps to assume good faith by the players. If the players are the kind to see any advantage as something they can always exploit, you might need to be a little stricter about this stuff. </p><p></p><p>There may be good reasons to say no. There's probably even a few that almost all of us would agree on. But aside from those possible few, opinions and preferences will vary. Based on what we know of [USER=42582]@pemerton[/USER] 's games, we know that he expects a high amount of player input in determining the thrust of the game, and he's not a fan of secret backstory as being more important than player input. </p><p></p><p>I think that denying player requests in favor of the GM's ideas is certainly something that can be described as railroading. Thresholds for it will vary. </p><p></p><p></p><p></p><p>No, I don't really see that big a difference. Sure, one's on a higher scale... but I think you're also overstating the assistance provided by Odin when I made suggestions about [USER=6801845]@Oofta[/USER] 's example. And again, I suggested that it come with a significant drawback. </p><p></p><p>Finding an item is something that can be done by a lot of sources. It can be mundane or magical, local or planar. </p><p></p><p>I read the example as a pretty typical D&D style quest. Generally speaking, when someone describes the goal of play to find a macguffin, and that macguffin is hidden in some way, my expectation is that the PCs are meant to try and find it. So when someone comes up with an idea to try to find it, I'm going to try to work with that. </p><p></p><p>That the item was warded from scrying and all that... that's all fiction invented or injected to make the finding of it harder, right? So I'm assuming there were steps that needed to be completed to be able to eventually find the item. A lot of hoops to jump through. </p><p></p><p>I'm indifferent about that. I don't care about the hoops. if someone comes up with a good or flavorful idea, then I'm all for it. If that involves leveraging an established relationship for assistance, then cool... let's see if we can get that to work. </p><p></p><p></p><p></p><p>Okay, cool. I don't think we're that far apart here. </p><p></p><p></p><p></p><p>No one's solving a mystery, though.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9514008, member: 6785785"] Yes, but we're also talking about the idea of the suggested rule zero... that the goal is for everyone to have fun. So while the rules may say something is up to the DM, if it results in players being unhappy, maybe the rule needs to be examined, and possibly changed. And yes, that would basically be the same thing. It would be the GM going with the player's idea. This is really all that's being suggested. Might there be times when it doesn't make sense to go with it? Sure, that's gonna happen. But can an effort be made to try and find a way to incorporate the player's idea? I would say absolutely yes. I think we all agree there may be times when it makes sense to deny such a request. However, I think it also helps to assume good faith by the players. If the players are the kind to see any advantage as something they can always exploit, you might need to be a little stricter about this stuff. There may be good reasons to say no. There's probably even a few that almost all of us would agree on. But aside from those possible few, opinions and preferences will vary. Based on what we know of [USER=42582]@pemerton[/USER] 's games, we know that he expects a high amount of player input in determining the thrust of the game, and he's not a fan of secret backstory as being more important than player input. I think that denying player requests in favor of the GM's ideas is certainly something that can be described as railroading. Thresholds for it will vary. No, I don't really see that big a difference. Sure, one's on a higher scale... but I think you're also overstating the assistance provided by Odin when I made suggestions about [USER=6801845]@Oofta[/USER] 's example. And again, I suggested that it come with a significant drawback. Finding an item is something that can be done by a lot of sources. It can be mundane or magical, local or planar. I read the example as a pretty typical D&D style quest. Generally speaking, when someone describes the goal of play to find a macguffin, and that macguffin is hidden in some way, my expectation is that the PCs are meant to try and find it. So when someone comes up with an idea to try to find it, I'm going to try to work with that. That the item was warded from scrying and all that... that's all fiction invented or injected to make the finding of it harder, right? So I'm assuming there were steps that needed to be completed to be able to eventually find the item. A lot of hoops to jump through. I'm indifferent about that. I don't care about the hoops. if someone comes up with a good or flavorful idea, then I'm all for it. If that involves leveraging an established relationship for assistance, then cool... let's see if we can get that to work. Okay, cool. I don't think we're that far apart here. No one's solving a mystery, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
Top