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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Oofta" data-source="post: 9514473" data-attributes="member: 6801845"><p>For me it's unrealistic that I experience the world around me while also helping build that world. Ask me about some detail about my character's history? I'll come up with something that fits with what I've discussed with my DM. That's my character recalling a memory. Ask me to describe what a tavern my character has never been in looks like? Why would my character have that ability? I hadn't been there before, I'm not familiar with it. My character is no longer recalling something, they're inventing the world.</p><p></p><p>It's the same with the mystery scenario. My character can only relate what they know from their past history or what they have recently observed or are currently observing. I may notice that the butler chews his fingernails, I can't just decide that their fingers are discolored which indicates they were sloppy when making a poison and stained their digits.</p><p></p><p></p><p></p><p></p><p>It really comes down to preference and play style. If you watch Critical Role, there are times when Matt describes the PCs emotional state. That the hair on the back of their neck raises up, there's a moment of fear or anxiety or anger. I have had players for whom that would be too much. People have posted on other threads that this would not be acceptable for them. I can't imagine a successful DM having complete and perpetual autonomy over PC emotional stated.</p><p></p><p>What makes a game immersive is going to vary by individual.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9514473, member: 6801845"] For me it's unrealistic that I experience the world around me while also helping build that world. Ask me about some detail about my character's history? I'll come up with something that fits with what I've discussed with my DM. That's my character recalling a memory. Ask me to describe what a tavern my character has never been in looks like? Why would my character have that ability? I hadn't been there before, I'm not familiar with it. My character is no longer recalling something, they're inventing the world. It's the same with the mystery scenario. My character can only relate what they know from their past history or what they have recently observed or are currently observing. I may notice that the butler chews his fingernails, I can't just decide that their fingers are discolored which indicates they were sloppy when making a poison and stained their digits. It really comes down to preference and play style. If you watch Critical Role, there are times when Matt describes the PCs emotional state. That the hair on the back of their neck raises up, there's a moment of fear or anxiety or anger. I have had players for whom that would be too much. People have posted on other threads that this would not be acceptable for them. I can't imagine a successful DM having complete and perpetual autonomy over PC emotional stated. What makes a game immersive is going to vary by individual. [/QUOTE]
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