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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Crimson Longinus" data-source="post: 9514538" data-attributes="member: 7025508"><p>So it is obviously meant to be an absurd example. But it is that just because it is not expected in D&D, nor is there mechanic for handling it. But if we were playing a game where the players could introduce beneficial setting elements, coincidences and plot twists by paying plot points, and the player paid 12 plot points they had saved over several sessions for "major deus ex machina," then Little Boy, the ancient fission dragon swooping in to help would be fair and a perfectly legit gameplay.</p><p></p><p>But D&D does not have any sort of system for this, and isn't really built around players using setting element introduction for problem solving. So then when we go beyond what is mostly flavour, it gets somewhat tricky. What might be perfectly fine for one person might be bad faith play for another.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9514538, member: 7025508"] So it is obviously meant to be an absurd example. But it is that just because it is not expected in D&D, nor is there mechanic for handling it. But if we were playing a game where the players could introduce beneficial setting elements, coincidences and plot twists by paying plot points, and the player paid 12 plot points they had saved over several sessions for "major deus ex machina," then Little Boy, the ancient fission dragon swooping in to help would be fair and a perfectly legit gameplay. But D&D does not have any sort of system for this, and isn't really built around players using setting element introduction for problem solving. So then when we go beyond what is mostly flavour, it gets somewhat tricky. What might be perfectly fine for one person might be bad faith play for another. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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