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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Manbearcat" data-source="post: 9514542" data-attributes="member: 6696971"><p>Great post.</p><p></p><p>This is exactly what I was looking for.</p><p></p><p>You're correct with both your inventorying of (part of) the situation at the top and your appraisal at the bottom.</p><p></p><p>Net, I definitely think its counterproductive to clarity in conversations around TTRPGing to bin all kinds of (sometimes rather disparate or disconnected) priorities under a priority for <em>immersion</em>. </p><p></p><p>* We sometimes see <em>challenge-based priorities unhelpfully binned under immersion</em>. </p><p></p><p>* We sometimes see priorities around <em>a very particular and very novel form of power fantasy where inner workings are perpetually authored</em> (one that doesn't cohere with our own human experiences of our inner workings nor the inner workings of protagonists within the vast repository of fiction and mythology that our games draw upon as touchstones...whether mortals or gods, inner workings are not exclusively authored...they're sometimes bewildering and sometimes alien as we succumb to them rather than dictate them) <em>unhelpfully binned under a priority for immersion</em>. </p><p></p><p>* We sometimes see <em>priorities around how authority is distributed and "ownership rights" (my character's inner workings are my exclusive purview) unhelpfully binned under a priority for immersion</em>. </p><p></p><p>* We definitely see <em>a tendency to unhelpfully talk about immersion as being one thing to the collective (rather than idiosyncratic and autobiographical) and certain things being anathema to that one thing/collective (like the infamous Dissociated Mechanics essay of yore)</em>. </p><p></p><p>* And, to circle back, <em>we sometimes see realistic and immersive unhelpfully used interchangeably</em>.</p><p></p><p>Sometimes there is some varying degree of overlap on a Venn Diagram for these things. But certainly not always, certainly not in every situation/game, certainly not for every participant, and just running them all together into an entangled mass makes it (a) extremely difficult to communicate clearly about this stuff, (b) makes it difficult to design and select games for specific priorities (especially when those priorities conflict with other priorities), and (c) makes it difficult when trying to execute the running or the playing of a game that prioritizes one thing vs a game that prioritizes a different thing.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9514542, member: 6696971"] Great post. This is exactly what I was looking for. You're correct with both your inventorying of (part of) the situation at the top and your appraisal at the bottom. Net, I definitely think its counterproductive to clarity in conversations around TTRPGing to bin all kinds of (sometimes rather disparate or disconnected) priorities under a priority for [I]immersion[/I]. * We sometimes see [I]challenge-based priorities unhelpfully binned under immersion[/I]. * We sometimes see priorities around [I]a very particular and very novel form of power fantasy where inner workings are perpetually authored[/I] (one that doesn't cohere with our own human experiences of our inner workings nor the inner workings of protagonists within the vast repository of fiction and mythology that our games draw upon as touchstones...whether mortals or gods, inner workings are not exclusively authored...they're sometimes bewildering and sometimes alien as we succumb to them rather than dictate them) [I]unhelpfully binned under a priority for immersion[/I]. * We sometimes see [I]priorities around how authority is distributed and "ownership rights" (my character's inner workings are my exclusive purview) unhelpfully binned under a priority for immersion[/I]. * We definitely see [I]a tendency to unhelpfully talk about immersion as being one thing to the collective (rather than idiosyncratic and autobiographical) and certain things being anathema to that one thing/collective (like the infamous Dissociated Mechanics essay of yore)[/I]. * And, to circle back, [I]we sometimes see realistic and immersive unhelpfully used interchangeably[/I]. Sometimes there is some varying degree of overlap on a Venn Diagram for these things. But certainly not always, certainly not in every situation/game, certainly not for every participant, and just running them all together into an entangled mass makes it (a) extremely difficult to communicate clearly about this stuff, (b) makes it difficult to design and select games for specific priorities (especially when those priorities conflict with other priorities), and (c) makes it difficult when trying to execute the running or the playing of a game that prioritizes one thing vs a game that prioritizes a different thing. [/QUOTE]
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