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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="pemerton" data-source="post: 9514671" data-attributes="member: 42582"><p>Informal, relaxed ones. The people I play with say stuff that they think is fun, or cool, or fits their assumptions about their PC and the fiction.</p><p></p><p>Here's an example, reposted:</p><p>One player - playing a Chaos Sorcerer - takes as a premise of declared actions that energy from a dead fire drake can be harnessed and channelled into a jewelled horn, to turn it into a magical Fire Horn. Another player - playing a wizard/invoker in the service of Erathis and the Raven Queen - takes as a premise of a declared action that his Sceptre of Law can control chaotic energy, and tame it into a usable portal.</p><p></p><p>I've also posted, not far upthread, an example of a third player having his PC speaking a prayer against the undead; and further upthread the example of the player of the wizard/invoker deciding which magical operations and effects count as "rituals" and which don't.</p><p></p><p>Well, I think AD&D is even less well-suited for simulationist RPGing - as is demonstrated by the fact that the classic simulationist FRPGs (RQ, C&S, RM) are all reactions to it. RQ and RM drop hp ablation combat, drop spell memorisation of the D&D sort, and incorporate skills in some fashion - thereby dropping/changing those aspects of classic D&D that are seen as the most jarring from a simulationist perspective. I'm not as familiar with C&S, but my understanding is that it makes similar sorts of changes, especially to magic.</p><p></p><p>But a lot of people who play AD&D claim to do so in a simulationist fashion. Likewise for 3E and 5e, which are just as unsuited.</p><p></p><p>AD&D is also ill-suited, in my view, to DL-ish epic/romantic FRPGing, yet is the prescribed system for that!</p><p></p><p>So I tend to take your "it makes sense" with a bit of a grain of salt!</p></blockquote><p></p>
[QUOTE="pemerton, post: 9514671, member: 42582"] Informal, relaxed ones. The people I play with say stuff that they think is fun, or cool, or fits their assumptions about their PC and the fiction. Here's an example, reposted: One player - playing a Chaos Sorcerer - takes as a premise of declared actions that energy from a dead fire drake can be harnessed and channelled into a jewelled horn, to turn it into a magical Fire Horn. Another player - playing a wizard/invoker in the service of Erathis and the Raven Queen - takes as a premise of a declared action that his Sceptre of Law can control chaotic energy, and tame it into a usable portal. I've also posted, not far upthread, an example of a third player having his PC speaking a prayer against the undead; and further upthread the example of the player of the wizard/invoker deciding which magical operations and effects count as "rituals" and which don't. Well, I think AD&D is even less well-suited for simulationist RPGing - as is demonstrated by the fact that the classic simulationist FRPGs (RQ, C&S, RM) are all reactions to it. RQ and RM drop hp ablation combat, drop spell memorisation of the D&D sort, and incorporate skills in some fashion - thereby dropping/changing those aspects of classic D&D that are seen as the most jarring from a simulationist perspective. I'm not as familiar with C&S, but my understanding is that it makes similar sorts of changes, especially to magic. But a lot of people who play AD&D claim to do so in a simulationist fashion. Likewise for 3E and 5e, which are just as unsuited. AD&D is also ill-suited, in my view, to DL-ish epic/romantic FRPGing, yet is the prescribed system for that! So I tend to take your "it makes sense" with a bit of a grain of salt! [/QUOTE]
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