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General Tabletop Discussion
*Dungeons & Dragons
A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Arilyn" data-source="post: 9514807" data-attributes="member: 6816042"><p>I run and play a variety of rpgs. If I'm in a game where players do not have input into the setting during play, I'll be happy. If the GM encourages player input, I'll be happy. If the game is interesting and engaging I can go either way. </p><p></p><p>As a GM, I'm realizing I <em>really</em> enjoy encouraging player input, however. When kids are introduced to role playing games, they dive in and add stuff constantly. It's how they play. I think as adults we can do some of this too. I ran a long PF1 game that was amazing because the whole group added to the lore as we went. Epic narratives emerged, and I didn't have to do much prep. <img class="smilie smilie--emoji" alt="😁" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" title="Beaming face with smiling eyes :grin:" data-shortname=":grin:" loading="lazy" width="64" height="64" /> Player input sparks joy for us. </p><p></p><p>This is the main reason I'm not thrilled with 2024's direction. It reads like Magic cards and the backgrounds and bastions give players' little room to breathe because they are tightly prescribed. Of course, we can house rule but the game does little to encourage this beyond a brief few lines on Rule 0. The role playing pieces are gone. Game consequences are discouraged. I'm sad that this will be new players' first introduction to the hobby. </p><p></p><p>Getting off my rant, I'm sure I'd be happy in a [USER=6747251]@Micah Sweet[/USER] or [USER=6801845]@Oofta[/USER] game as well as [USER=42582]@pemerton[/USER] or [USER=6785785]@hawkeyefan[/USER]. Variety is cool.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 9514807, member: 6816042"] I run and play a variety of rpgs. If I'm in a game where players do not have input into the setting during play, I'll be happy. If the GM encourages player input, I'll be happy. If the game is interesting and engaging I can go either way. As a GM, I'm realizing I [I]really[/I] enjoy encouraging player input, however. When kids are introduced to role playing games, they dive in and add stuff constantly. It's how they play. I think as adults we can do some of this too. I ran a long PF1 game that was amazing because the whole group added to the lore as we went. Epic narratives emerged, and I didn't have to do much prep. 😁 Player input sparks joy for us. This is the main reason I'm not thrilled with 2024's direction. It reads like Magic cards and the backgrounds and bastions give players' little room to breathe because they are tightly prescribed. Of course, we can house rule but the game does little to encourage this beyond a brief few lines on Rule 0. The role playing pieces are gone. Game consequences are discouraged. I'm sad that this will be new players' first introduction to the hobby. Getting off my rant, I'm sure I'd be happy in a [USER=6747251]@Micah Sweet[/USER] or [USER=6801845]@Oofta[/USER] game as well as [USER=42582]@pemerton[/USER] or [USER=6785785]@hawkeyefan[/USER]. Variety is cool. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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