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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="hawkeyefan" data-source="post: 9514814" data-attributes="member: 6785785"><p>Sure there are... specific secrets, who knows what, what clues there are, even possible paths. All of that describes a puzzle... it's a predetermined challenge. Its solution is set ahead of time. So if the players are to solve it, they're going to do so in a way that the DM has already determined. </p><p></p><p>And here's the thing... there's nothing wrong with that. It's not necessarily how I'd GM, but I've played in plenty of games that work that way, and still do. For Halloween, one of the guys in my long standing group wanted to run an abridged Curse of Strahd. So we did that. I had plenty of fun with it, even if there were things I would have done differently, or parts that I wasn't crazy about. </p><p></p><p>But it was what it was. Why should I describe it in any other way? </p><p></p><p></p><p></p><p>So would you say that all of this requires DM approval? I don't want to repeat myself, but you didn't answer the question directly, so I'm not sure. </p><p></p><p></p><p></p><p>You don't think that anyone should have house rules? Because we're not talking about your game specifically even though the example started there. We were talking about a hypothetical game where the DM decided to handle it differently. </p><p></p><p></p><p></p><p>Yeah, I disagree with that, but that's mostly just aesthetic preference. Like I said, I want the decision on deity to matter to play more than what subclass it grants.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9514814, member: 6785785"] Sure there are... specific secrets, who knows what, what clues there are, even possible paths. All of that describes a puzzle... it's a predetermined challenge. Its solution is set ahead of time. So if the players are to solve it, they're going to do so in a way that the DM has already determined. And here's the thing... there's nothing wrong with that. It's not necessarily how I'd GM, but I've played in plenty of games that work that way, and still do. For Halloween, one of the guys in my long standing group wanted to run an abridged Curse of Strahd. So we did that. I had plenty of fun with it, even if there were things I would have done differently, or parts that I wasn't crazy about. But it was what it was. Why should I describe it in any other way? So would you say that all of this requires DM approval? I don't want to repeat myself, but you didn't answer the question directly, so I'm not sure. You don't think that anyone should have house rules? Because we're not talking about your game specifically even though the example started there. We were talking about a hypothetical game where the DM decided to handle it differently. Yeah, I disagree with that, but that's mostly just aesthetic preference. Like I said, I want the decision on deity to matter to play more than what subclass it grants. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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