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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Crimson Longinus" data-source="post: 9514855" data-attributes="member: 7025508"><p>No. even if there was only one true solution (e.g. who is the murderer) and the clues, motives, alibis etc were all set in stone, what is not is how the players learn the facts of the case and how they arrive at the solution and what their moral judgement of the situation will be. </p><p></p><p>I had an actual murder mystery in my D&D game not so terribly long ago, and some of the methods the players used to learn crucial facts were certainly not what I had anticipated. (Not that I had done much anticipating. It is my job to set up the situation, and the players' job to deal with it in the manner of their choosing.)</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9514855, member: 7025508"] No. even if there was only one true solution (e.g. who is the murderer) and the clues, motives, alibis etc were all set in stone, what is not is how the players learn the facts of the case and how they arrive at the solution and what their moral judgement of the situation will be. I had an actual murder mystery in my D&D game not so terribly long ago, and some of the methods the players used to learn crucial facts were certainly not what I had anticipated. (Not that I had done much anticipating. It is my job to set up the situation, and the players' job to deal with it in the manner of their choosing.) [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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