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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="hawkeyefan" data-source="post: 9515295" data-attributes="member: 6785785"><p>This makes as much sense to you as expecting a patron in a tavern?</p><p></p><p></p><p></p><p>Sure, I think that’s fine. But when he does that, we can also look at why. What he is doing in those moments is he is placing higher priority on his own ideas over the player’s. He may have reason to do so… but that’s still what he’s doing. </p><p></p><p></p><p></p><p>Sure. I think that a game like Blades assumes some potential tension between player characters. They’re a bunch of scoundrels, after all. And the game is designed for generating conflict, so it’s not necessarily surprising or problematic when it happens amongst PCs.</p><p></p><p>With D&D, there is a much stronger sense of the party as a tactical unit. If the fighter isn’t standing at the front line, the cleric isn’t healing, and the wizard isn’t casting spells, then the unit is not performing. So that often takes priority for many folks over doing whatever may make sense for the characters under the circumstances. </p><p></p><p></p><p></p><p></p><p>It took my longtime D&D players some time to adjust to this and to embrace Blades for what it’s trying to do. The player principles really help. </p><p></p><p>You have to embrace the idea that there will be adversity and you won’t be able to address it all. Get into danger… make things messy. Give your fellow players things to react to.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9515295, member: 6785785"] This makes as much sense to you as expecting a patron in a tavern? Sure, I think that’s fine. But when he does that, we can also look at why. What he is doing in those moments is he is placing higher priority on his own ideas over the player’s. He may have reason to do so… but that’s still what he’s doing. Sure. I think that a game like Blades assumes some potential tension between player characters. They’re a bunch of scoundrels, after all. And the game is designed for generating conflict, so it’s not necessarily surprising or problematic when it happens amongst PCs. With D&D, there is a much stronger sense of the party as a tactical unit. If the fighter isn’t standing at the front line, the cleric isn’t healing, and the wizard isn’t casting spells, then the unit is not performing. So that often takes priority for many folks over doing whatever may make sense for the characters under the circumstances. It took my longtime D&D players some time to adjust to this and to embrace Blades for what it’s trying to do. The player principles really help. You have to embrace the idea that there will be adversity and you won’t be able to address it all. Get into danger… make things messy. Give your fellow players things to react to. [/QUOTE]
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A glimpse at WoTC's current view of Rule 0
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