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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="hawkeyefan" data-source="post: 9515612" data-attributes="member: 6785785"><p>Well, that's one way for a sandbox to work. And I agree that the player was involved and contributed. Just that I think perhaps that involvement was a bit overstated when first mentioned, and subsequent information showed that to be the case, which is why my presumption differed from yours. </p><p></p><p></p><p></p><p>How could they? A bunch of ways. I'll caveat this by saying I don't know all the details from the situation, so [USER=7025508]@Crimson Longinus[/USER] may post more information that will then render what I say here inaccurate... but until then, here we go. </p><ul> <li data-xf-list-type="ul">Set the DC to learn more about the giant civilization beyond what the PC is able to achieve. </li> <li data-xf-list-type="ul">Gate the information behind an NPC who requires a fetch quest to share the info, but the fetch quest is beyond the PCs current level... looks like they'll have to wait until they're higher level!</li> <li data-xf-list-type="ul">Determine that such information simply cannot be learned... what the player wants to do is impossible. </li> <li data-xf-list-type="ul">Consulting his prep, the DM sees that the great giant city of Agnor is warded against all divination. </li> </ul><p>There are any number of ways that the DM can say "no" as we've all seen in this thread. Why they would do so? I'm less sure... but I'm not the one saying they should do so.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9515612, member: 6785785"] Well, that's one way for a sandbox to work. And I agree that the player was involved and contributed. Just that I think perhaps that involvement was a bit overstated when first mentioned, and subsequent information showed that to be the case, which is why my presumption differed from yours. How could they? A bunch of ways. I'll caveat this by saying I don't know all the details from the situation, so [USER=7025508]@Crimson Longinus[/USER] may post more information that will then render what I say here inaccurate... but until then, here we go. [LIST] [*]Set the DC to learn more about the giant civilization beyond what the PC is able to achieve. [*]Gate the information behind an NPC who requires a fetch quest to share the info, but the fetch quest is beyond the PCs current level... looks like they'll have to wait until they're higher level! [*]Determine that such information simply cannot be learned... what the player wants to do is impossible. [*]Consulting his prep, the DM sees that the great giant city of Agnor is warded against all divination. [/LIST] There are any number of ways that the DM can say "no" as we've all seen in this thread. Why they would do so? I'm less sure... but I'm not the one saying they should do so. [/QUOTE]
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