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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="Crimson Longinus" data-source="post: 9515659" data-attributes="member: 7025508"><p>We don't need to assume that. But in this world they are. If that was not the case, then indeed this tactic obviously couldn't work.</p><p></p><p></p><p>This is such a weird way of looking at things. If it makes sense for it to work taking account the situation and the setting details, it does, if it doesn't make sense, then it doesn't work. You might see former as collaboration and latter as shutting things down, but that is really not how I would characterise it.</p><p></p><p>Like if the characters search the Red Crystal of Doom from the Castle Blackskull, but it is actually located in the Temple of Joyous Slaughter, they're not gonna find it even though the players would really want to. That is not the GM being mean and shutting down player ideas. And alternatively if the characters seek the crystal from the Temple of Joyous Slaughter and find it there, that is just logical outcome of the events. I guess you could call it "collaboration" but the whole game is collaboration, just one where different people have different roles.</p><p> </p><p></p><p>Obviously not. To continue my earlier example, if the characters do not know where the Red Crystal of Doom is located, then they also do not know at which places it is impossible to find.</p><p></p><p></p><p>It doesn't need to be, but I would expect a cleric to have at least some idea.</p><p></p><p></p><p>Perhaps. I rather feel this should take a bit more than the player writing "cleric" on their character sheet and declaring it to be so.</p><p></p><p></p><p>They don't need to assume that and I would not assume that. This doesn't mean that there isn't some defined way how it works, and that the player can make both correct and wrong assumptions regarding it.</p><p></p><p></p><p>Why? How? Like sure, I guess one could construct a situation where all traces of ancient civilisation are so far gone that is literally impossible to find any traces of it, but then it would be rather pointless to put such thing in the game wouldn't it? Like the world is meant to be played in, so obviously there will be some way to do this. It just might not be just as easy (and frankly boring) than the player declaring that the giants just live on a nearby hill and by that declaration making it so.</p><p></p><p></p><p></p><p>I have said that the GM is allowed to say "no," This obviously do not mean they always say "no." Almost like the game world had an objective reality which might influence which things are possible and which are not.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9515659, member: 7025508"] We don't need to assume that. But in this world they are. If that was not the case, then indeed this tactic obviously couldn't work. This is such a weird way of looking at things. If it makes sense for it to work taking account the situation and the setting details, it does, if it doesn't make sense, then it doesn't work. You might see former as collaboration and latter as shutting things down, but that is really not how I would characterise it. Like if the characters search the Red Crystal of Doom from the Castle Blackskull, but it is actually located in the Temple of Joyous Slaughter, they're not gonna find it even though the players would really want to. That is not the GM being mean and shutting down player ideas. And alternatively if the characters seek the crystal from the Temple of Joyous Slaughter and find it there, that is just logical outcome of the events. I guess you could call it "collaboration" but the whole game is collaboration, just one where different people have different roles. Obviously not. To continue my earlier example, if the characters do not know where the Red Crystal of Doom is located, then they also do not know at which places it is impossible to find. It doesn't need to be, but I would expect a cleric to have at least some idea. Perhaps. I rather feel this should take a bit more than the player writing "cleric" on their character sheet and declaring it to be so. They don't need to assume that and I would not assume that. This doesn't mean that there isn't some defined way how it works, and that the player can make both correct and wrong assumptions regarding it. Why? How? Like sure, I guess one could construct a situation where all traces of ancient civilisation are so far gone that is literally impossible to find any traces of it, but then it would be rather pointless to put such thing in the game wouldn't it? Like the world is meant to be played in, so obviously there will be some way to do this. It just might not be just as easy (and frankly boring) than the player declaring that the giants just live on a nearby hill and by that declaration making it so. I have said that the GM is allowed to say "no," This obviously do not mean they always say "no." Almost like the game world had an objective reality which might influence which things are possible and which are not. [/QUOTE]
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