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A glimpse at WoTC's current view of Rule 0
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<blockquote data-quote="pemerton" data-source="post: 9515737" data-attributes="member: 42582"><p>Upthread I mentioned that Torchbearer mandates party play - the PCs must all be in the same phase (adventuring, camp or town) - but not party goals.</p><p></p><p>In our game, most of the time the PCs work together - to bargain with Lareth, to escape from the pirates, to navigate through the woods, etc. But sometimes they don't - they will act on their own, without the aid of other PCs (who take a different view of the situation); or they will even act against one another.</p><p></p><p>And Torchbearer is still fairly close to D&D in its basic tropes and orientation for play. I'm not surprised that BitD might move further away. I've not played it, but it seems like - of games that I have played - that it's closer to our Classic Traveller game, where the PCs are "united" by all being the crew and off-siders on the starship that one of the PCs owns; but are not united by common goals or even, quite a bit of the time, by a common enterprise. (This is helped by each player having two characters, plus there being a bunch of NPCs - some more developed than others - who are also part of the entourage.)</p><p></p><p>In another recent thread, a poster linked to a clip from the D&D film, of the paladin protagonist fighting some Thayans. What struck me about the clip was that the character fought solo, while the other protagonists watched.</p><p></p><p>That's a common trope in action movies, but was a very marked difference from how D&D generally plays!</p></blockquote><p></p>
[QUOTE="pemerton, post: 9515737, member: 42582"] Upthread I mentioned that Torchbearer mandates party play - the PCs must all be in the same phase (adventuring, camp or town) - but not party goals. In our game, most of the time the PCs work together - to bargain with Lareth, to escape from the pirates, to navigate through the woods, etc. But sometimes they don't - they will act on their own, without the aid of other PCs (who take a different view of the situation); or they will even act against one another. And Torchbearer is still fairly close to D&D in its basic tropes and orientation for play. I'm not surprised that BitD might move further away. I've not played it, but it seems like - of games that I have played - that it's closer to our Classic Traveller game, where the PCs are "united" by all being the crew and off-siders on the starship that one of the PCs owns; but are not united by common goals or even, quite a bit of the time, by a common enterprise. (This is helped by each player having two characters, plus there being a bunch of NPCs - some more developed than others - who are also part of the entourage.) In another recent thread, a poster linked to a clip from the D&D film, of the paladin protagonist fighting some Thayans. What struck me about the clip was that the character fought solo, while the other protagonists watched. That's a common trope in action movies, but was a very marked difference from how D&D generally plays! [/QUOTE]
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